Niobe's Dilemma (Manzanita Judging)


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Rasereit Vundinn, Dwarven Barbarian (HP: 51/51)

Razh sees his friend Ogrin's crumpled form on the floor. He feels the bloodfury rising within his chest, but he pushes it back, taking command of his rage. His axes becoming a swirling whirlwind in the dark, their blades creating a wall of metal between him and his foes. Suddenly his waraxe whips (1d20+5=8, 1d10+4=8) out of the whirlwind motion to slash at one of the men. He dodges easily, but Razh just grunts, the attack was meant more to keep the men at bay than to do any real damage. Confident that Wil is safe and that Lasair is bringing reinforcements, Razh moves through the room to Ogrin so he can stop the men from finishing his friend off.

OOC: Standard action to fight defensively, (AC: 21) move action to Ogrin, preferably the best position to defend the halfling's body from potential coup-de-grace attacks.
 
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OOC: let's see if I can make a mini-map. This was before Wil moved. Keep in mind, that Wil and Ras swaped places last round. #3 and #4 have been swaping places back and forth with eachother, they are the warriors in Breastplate. #1 and 2 wield rapiers, #5 wields a rapier and a short sword.

men in room 1-5
/ = open door
o=Ogrin
R=Ras
L=Lasair
G=Guards
W=Will

Code:
         O
         
         4
        532
        1R/
---------W/------------------
        | |                    
        | |
        | |             
        | |
 

Rasereit Vundinn, Dwarven Barbarian (HP: 59/59, AC: 17)

OOC: Guess I can't move through enemy squares, eh? Well in that case...

Razh sees his friend Ogrin's crumpled form on the floor. He feels the bloodfury rising within his chest, and he embraces it wholeheartedly. Blood pumps harder in his veins, his muscles bulge, and the whites of his eyes turn a deep red. His axes swirl about in a furious attack on the unlucky man to his left. First his small but vicious handaxe flies out (1d20+8=13, 1d6+5=7). Whether it hits the man or not, Razh has no clue, because he has already zeroed in on the opening it left for his larger, far more dangerous magical dwarven waraxe. It cleaves (1d20+9=28, 1d10+6=16) through whatever armor the man is wearing to land a serious blow.

OOC: Rage (round 1/8), Full attack w/ two weapons on #1.

[sblock=Bront: ]I rerolled the waraxe roll because it has such different modifiers. But if you want, I'll use the initial roll (a 3) with the new modifiers and the 19 I just rolled on the handaxe attack. (I rolled the 19 first in IC, but for flavor I put the handaxe attack first chronologically.)[/sblock]
 


OOC: That's fine :)

Up the stairs the guards and Lasair go...

Lasair, do you want to be immediately behind Ras?
 

(OOC: Nope--I want a guard to be there though ;) Also, if Ras drops someone, perhaps he can 5-foot adjust to that someone's square and leave room for more guards)
 

OOC: If he says so, he can, but at the moment he can't, and the guards can't move fast enough to pass you, being in armor and all.
 

OOC: Yes, Razh's goal is to make some room, so as soon as he is able he will occupy his dropped foe's square to allow allies to enter the room behind him. Also, he can tumble through opponents if need be.
 

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