Niobe's Dilemma (Manzanita Judging)


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The guards filter in, the one right behind Raz attacks the man he can (#4), and connects with a glancing blow.

#1 bides his time, while looking around

#2 misses Raz with his rapier.

#5 strike true with his rapier through a week spot in his armor. The wound is deep and bleeding, but not badly.

Ogrin successfully bleeds

#3 swings at Raz but misses.

#4 Hits Raz with a glancing blow.

[sblock=combat]#1 - Badly hurt
#2 - Unharmed
#5 - Injured
Ogrin (-4 of 32 and bleeding)
#3 - Unharmed
#4 - slight injury
Wil (0 of 17)
Raz (23 of 59)
Lasair (unharmed)
Guards (unharmed)

Raz is up.[/combat]
 
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Rasereit Vundinn, Dwarven Barbarian (HP: 23/59, AC: 17)

The man with two swords may be irritated by Razh, but the dwarf is infuriated by the man. His fervor is obvious as his glinting dwarven waraxe comes forward with such power it knocks aside both of the man's weapons and through his armor, dealing a terrible blow (1d20+9=28, 1d10+6=16). Razh is not finished, and before the man can hope to react, he attempts a strike (1d20+8=15, 1d6+2=6) with his other axe.

OOC: Rage round 3/8. Full attack on #5. Hopefully a 15 beats his AC? Or, even better, the first attack takes him out? If it does, then he won't waste his second attack on a fallen foe, he'll apply it to someone else. If #5 does fall, Razh will use his 5' step to move into his space.

Oh, and to tumble through an enemy square is DC 25, +2 for each adjacent enemy. Razh has no ranks in tumble. =P
 
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Raz drops #5 and misses #3 as he steps forward into the space #5 has just left vacant.

#1 immediately attacks Raz, just barely missing the barbarian

Lasair is up...
 


Lasair looks for an opening as the guards continue to pour in.
One steps in to fill Raz's spot, missing #4, and the Captain steps in behind him, gleeming bastard sword and shield in hand, striking #4 hard, but not hard enough to knock the man down.

#2 misses the guard.

Ogrin successfully bleeds

#3 swings at Raz but misses.

#4 swings at Raz but misses.

Raz...

[sblock=combat]#2 - Unharmed
#5 - down
Ogrin (-5 of 32 and bleeding)
#3 - Unharmed
#4 - badly hurt
Wil (0 of 17)
Raz (23 of 59)
#1 - Badly hurt
Lasair (unharmed)
Guards (unharmed)[/sblock]
 

Rasereit Vundinn, Dwarven Barbarian (HP: 23/59, AC: 17)

Razh grunts as his dual-wielding human counter falls to the ground. The dwarf quickly moves into his space to allow room for the guards. He uses the momentum of the motion to swipe with his handaxe, successfully striking (1d20+8=25, 1d6+2=8) the man he wounded before. This foe also falls. Razh spins his larger axe around, keeping his attackers at bay, and finishes the spinning sweep with a strong blow (1d20+9=20, 1d10+6=10) on another enemy. As his axes connect and the men hit the floor, Razh glimpses Ogrin's own body on the floor not far away. Seeing through the haze of his rage for just a moment, Razh shouts, "Ye fools! Jus' wanted t'talk! Got no quarrels wit' ye, jus' let me get to me friend!" He moves again, behind the ring of ambushers around the door, to guard Ogrin and soon offer some healing.

OOC: Rage round 4/8. Full attack, drop #4 and a hit on #3. Move to #4's space 5' north.
 
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OOC: Are you aware that #4 is actualy back, so stepping there steps away from the enemies? Updated map pre Raz's turn coming.
Code:
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        R32
        4g/
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        |g|                    
        |L|
        |g|             
        | |
 

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