robertliguori
First Post
Andor said:Not really trolling. There's no reason to put the evil gods in the DMG as opposed to the PHB except a deliberate intention to steer games towards murder and theft for team good as opposed to team evil.
And failing to put some means to animate dead into the DMG at the very least leaves us with undead monsters with no origin. More fluffless crunch.
I am curious what was meant to be accomplished by not archiving the default gods in one place. It's not like A


That being said, I am really curious what kind of combat advantage level-appropriate minions offer to a party, in what numbers, and at what level of numeric cost that makes minions vs. no minions an interesting tactical choice. If you can spend a significant chunk of your change on poison and get a bonus on all attacks for an encounter, you should also be able to spend money to get minions.