Particle_Man
Explorer
ruemere said:Sorry, those books are not core/SRD.
And now Animate Dead is not core in 4e! Suck it up, fanboy!

ruemere said:Sorry, those books are not core/SRD.
Hussar said:However, the example of the Holy Word is utterly false. Casting Holy Word is a good act. It has the [Good] descriptor. Killing babies is an evil act. It has the [Evil] descriptor.D ) However, the Holy Word example conflates two separate actions.
OTOH, casting Animate Dead is simply an evil act. What you do with them afterwards is irrelevant. It doesn't change the fact that casting this spell is an evil act. That you use your undead (neutral evil) minions to save babies doesn't matter.
Alignment is never retroactive. What you do after a given act in no way changes the alignment of the first act. Casting Holy Word is a good act. End of story. Those you harm with that spell don't change the alignment of that act.
Korgoth said:The whole "this game does exactly one thing and if you don't want to do exactly that one thing then it is not for you." That's a recipe for failure that requires a whole stick of fail to cook up.
You can animate dead in 4th edition. Check the cleric powers Astral Defenders(9) and Knights of Unyielding Valor(10). They summon ghosts!Korgoth said:I think the whole "economy of actions" thing misses the point. If they can't make a game that incorporates the Animate Dead spell, they have Failed. Coming up with buzzwords doesn't change that basic fact.
I was interested in running a Sword and Sorcery game, drawing heavily from Clark A. Smith. Necromancy would be the single most important type of magic. Now I'm hearing that my imagination is incompatible with WOTC's corporate approved fantasy template.
robertliguori said:I'm...not really seeing the point of the discussion here. The point of my example is that when you have a system that says "Taking this action which kills babies but involves blue, shiny energy is Good." and "Taking this other action that saves babies but involves scary black energy is Evil.", then Good and Evil have ceased to mean anything but compass headings on the Great Wheel, and no character should consider his Good or Evil status a definite indicator of actual morality any more than he should his preference for Air spells over Earth spells. Moreover, in such a universe, the only reason that a given society would reward Good versus Evil is simple preference; there are pretty much no behaviors left that can be shoehorned into either side, once killing disinterested innocents wantonly is Good and spending personal resources to protect them is Evil.
How can you be sure that all you summoned for was some badger minion who gets sicked by one hit and does some meager damage? Also, if you get to roll 12 times with a fireball, you really deserve to be rolling 12 times, because you managed to hit a fireballing wizard's biggest wish... A target location cramped by idiots standing all together. Million times better than any summoning spell. Most times, you'd get three or four at best...Ahglock said:Is the loss of economy of actions with summons and undead, any worse than the loss of economy of action any time a area of effect spell is cast?
How is my 3 dire badgers make basic attacks, and are 1 HP minion wanders any slower to process than rolling 12 times to hit with a fireball or a enlarged dragonborn breath etc.
It seems to me like they removed a lot of cool effects for a premise they don't actually support.