rollingForInit
First Post
It helps keep the power level down as well though.
Not sure I agree. Sure, it will keep someone from getting that +5 bonus on passive perception checks, and it will prevent some 1d4 extra damage from polearm master, and a few martial builds that are pretty good. But ... I'm not really sure how it keeps the power level down, when you've got Wizards that can literally rain down hell and throw fireballs left and right, turn into dragons or instantly destroy enemies (with a save, sure, but ...). There isn't a whole lot feats bring to the table that enhances magic, unless you're a gish type of character. The power level is already so high that feats just gives more options.
I generally think feats are fine, but they could have used some level prerequisites (e.g. 8th level for SS/PAM/GWM) because by that point the casters start to make the melee feel useless.
That is a valid point, I think. I agree with you on that, if you'll read my other reply just above here.