TheAuldGrump
First Post
And do not forget - eventually his familiar will be smarter than he is. Give him a really high charisma, make him, well, likeable. Comedy ensues as his familiar and team mates try to get him out of trouble.Nyeshet said:By the rules this is impossible. He has to have at least Int 10 to learn cantrips, at least Int 11 to learn first level spells, etc. With an Int 6 he has never (and could never) learned any spells.
However, that doesn't mean he doesn't think he's been learning spells. Maybe he's a Sorcerer or Warlock who does not realize that his magic is innate. Perhaps all his life he has never encountered an innate caster, and while young he decided to become a wizard. So he bought and studied magical books, and one day the spell he was trying to cast worked! In truth the spell was an innate aspect of himself, something he could have cast all along, but he does not realize this. He sought out and 'learned' other spells (basically trial and error learning new spells, occationally 'succeeding' and adding those 'learned' spells to his 'spellbook').
So, play a Sorcerer (or Warlock) that carries around a spell book and studies it for an hour every morning. You can even tell the other members of your team that you are a wizard. (The DM will need to know the truth, of course.) It could be a great role playing experience, actually. Due to his low Int, he is barely capable of rational thought, so he will never believe anyone who tells him he does not need his spellbook to cast spells. Like a child with a security blanket or teddy, he 'needs' the spellbook to cast his spells. Perhaps he even reads a line or two out of it (or studies the finger paint art that is actually on the page, as his being able to read better than 'see spot run' is highly questionable) whenever he casts a spell.
Go go, Gadget spellbook!
The Auld Grump