Maybe I am mixing editions or just remembering play test data but was the default campaign idea at the core a "points of light" setting.
On the whole populations are isolated, the night is dark and full of terrors, the great wonders of the past are lost and heroes are few and far between.
This seems like a world where a +1 weapon could be an amazing treasure, but a typical town couldn't afford its value.
I may be wrong on the setting, or even if I'm not it isn't relevant to all games but it does lend an explanation to why there was little information about the economics of metropolita areas with dozens or hundreds of wizards churning out magic devices for cash.
On the whole populations are isolated, the night is dark and full of terrors, the great wonders of the past are lost and heroes are few and far between.
This seems like a world where a +1 weapon could be an amazing treasure, but a typical town couldn't afford its value.
I may be wrong on the setting, or even if I'm not it isn't relevant to all games but it does lend an explanation to why there was little information about the economics of metropolita areas with dozens or hundreds of wizards churning out magic devices for cash.