You need to know that the naysayers argument that you need a price that works equally well for everybody is a huge straw man, only made in order to be able to say "that's so difficult it's impossible, and impossible requests are unreasonable requests".
What you want is *a* price list as a base line. Obviously nobody is arguing the DM should be able to leave his brain at home.
But what then is the difference to the rarity-based pricing guidelines we did get?
That they don't even attempt at setting a utility-based pricing. As far as I am concerned, their rarity settings are essentially random from a utility perspective, since they bring in entirely irrelevant factors like what "should" be rare while ignoring what the items actually do.
And no, I don't intend to provide examples to prove my point. If you're curious, just peruse the Sane Magic Item price list and pick two items of equal rarity. Chances are those two items will vary wildly in price. In extreme cases, over a hundred times.
(Not saying Sane is perfect or even close to perfect. But I certainly trust it much more than rarity)
Not even the most ardent defender of the current pricing scheme should be able to argue it is useful for my purposes with such baffling pricing differences.
Hi Capn -
Thanks for replying. I'll go through your points in order because you're coming off rather sanely, so I want to as well in order to bridge any gaps.
1. Yes, a base line price list is entirely doable. I personally never said it wasn't. However, I did mention that any price list that requires significant modification to be useful is of dubious value to begin with, and we're already at that point.
2. I think that you and I are arguing (and perhaps others too) that the DM should not expect to leave his brain at home. I do not think that everyone is arguing that, and I don't think the two of us could be certain they weren't.
3. You're correct that there's no utility based pricing. They're assuming that rarity drives price more than utility in a magic heavy setting (if they're even thinking that far ahead about it.)
4. You don't need to provide examples. This isn't a rules discussion that has a hard and fast interpretation or debate about interpretation. Situation simply is what it is.
5. I personally, was not defending anything.
What I am saying is that if something is broken, it's better to fix it and present your solution for discussion rather than argue about something that's broken. Generally you'll get more value out of the discussion, but it may be drier than this or create fewer pages.
For what it's worth, I'm just as culpable as far as this thread is concerned.
Be well
KB