Hussar
Legend
Right. But that's not what I'd want magic item prices for. I'm looking for prices to be balanced between magic items, like how feats balance with each other even though they might strengthen PCs against the monsters.
Thing is though, the feats are not just balanced against each other (if they are even that - see the comparison between Actor and Sharpshooter), but, they are balanced against existing monsters. The feats do not significantly affect things like bounded accuracy for example.
There are no feats that give flat out attack bonuses or AC bonuses. Why not? What happened to Weapon Focus, a feat that existed in 3e and 4e? Well, a +1 hit bonus in a system where characters max out at about +12 attack bonus over 20 levels, is a HUGE bonus. Going from a +6 to a +7 attack bonus for a 5th level character (for example) is effectively the same as gaining three or four levels, since the only way to get attack bonus is to either bump stat (which maxes out at +5) or gain proficiency bonus.
And, it makes an enormous difference. A character with a +12 attack bonus (which is about as good as it gets, maybe +14 with ranged weapons) automatically (well 95%) hits anything with a 14 AC or less. Which is a pretty good chunk of the MM, but, a PC with a +14 (after buying a +2 weapon) now 95% hits 16 AC or less, which is about 90% of the MM. The difference is enormous. And in a bounded accuracy system, the d20 roll is supposed to matter.
What I don't want to see in the game is making the d20 not matter anymore.