No Man's Land (IC)

Darimaus said:
" Continue following it. Never let it out of your sight. It is of great interest to us. All you need to do is carry that stone with you. It's simple enough even a caster can figure it out. "
"Are you always so diplomatic when courting allies? It's a wonder you're still alive." Morrigan momentarily contemplates correcting that oversight, the intricate gestures of Time Stop playing through his mind, before deciding against it - for the moment. Too many unknowns.

"You're wasting my time. Explain your purpose and make your offer. Perhaps we may yet find ways to be of use to each other, but there is no chance in the nine hells of my carrying your bauble."

OOC: I'm going to assume, given his high roll and the fact that Morrigan, at least, is making no effort to speak quietly, that Taibhse has heard them and begun making his way back. Morrigan will continue to hold his readied dispell.
 

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The robed one smiles wickedly at Morrigan,

" Thats just it "mate". I don't have to be, as you so eliquently put, "diplomatic". My strength gets me through the day. And besides, I find honest bluntness much more polite than meaningless banter and a pretence of friendship. Now, in order to avoid wasting any more of your "oh so precious" time, I will make the offer simple. Carry the stone. Follow the Construct. We'll give you the location of the disciples. Accept, or get out of my sight. "


OOC: Fenris2, as I've alluded to before, there are no dead bodies lying around. please take accoun tfor the fact that the damage being dealt in the fight is subduel :) :) *nudge* *nudge*


OOC: Nephtys, the army numbers in the hudnereds, probably between 2 or 3. You can't get an exact number.

Yashar approaches the apparant leader of the army, and greets the Dragon. The Hellfire Wyrm pauses for a moment, and then continues going.

"Be gone from my sight pawn. I have no time to deal with religious conscripts now."


Obsidian makes his way through the volcanic landscape, and his making fairly good progress despite the dangerous terrain, when a shadow flies past him. Before he can look up, a Hellfire Wyrm lands in front of the Construct.

"You are trespassing. I will allow you to go no further. Even those serving the gatekeeper shall not be allowed entry into my master's home!"


Lowryllyth flies through the storm hoping to catch some bearings. Alas, all she finds is sea, sea, and sea. She takes higher to the sky to try and get above the storm, but when she does all she gets are clouds, clouds and more clouds. Beginning to get annoyed with her predicament, she starts heading back to the wreckage. However, before she has been flying back for more than five minutes, she finally spots something. A boat.


OOC: Jemal, Grace is about 2 miles away from the dock you landed in. Hail (WHICH IS NOT A CITY!!!!!!!!!!!!!!!!!!!! ITS A COUNTRY!!!!!!!!!!!!!!!!!!!!!!!!!) is about 28 miles to the south. The island is around 150 miles in diameter (though not circular, thats the best your going to get.) As for how big this country your in is, I can't say. Its not exactly a polygon. Its midsized compared to others on the map. To the West is the Elven Kingdom of Alvid, a midsized forest nation. To the North is Umberland, a smaller nation. No interesting feature pop out, because the island is littered with them, making them not unique, and therefore unable to draw your specific attention. As for important locations and disciple sightings and events, I'm not sure how you expect to learn that information, but I can honestly say you won't get it by looking at a map.
 
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Jareel Arithnis - Monk 20 hp: 201/201

[sblock=OOC]
Roll call for survivors at the wreckage site:

Jareel
Sylvie
Munthrek
Lowryllyth

[/sblock]
 
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Darimaus said:
Fenris2, as I've alluded to before, there are no dead bodies lying around. please take accoun tfor the fact that the damage being dealt in the fight is subduel :) :) *nudge* *nudge*

OOC: So those ships breaking was all subdual? M'kay interesting then. Hmmm...

IC: Sylvie moves to gather waht survivors she can and flys to the rendevouz(sp) point. She says, "Can anyone describe our destination? Maybe I can teleport us there? Or has someone tried that already?"

OOC: Sylvie is yet IC unaware of what has been done so far
 

Darimaus said:
Obsidian makes his way through the volcanic landscape, and his making fairly good progress despite the dangerous terrain, when a shadow flies past him. Before he can look up, a Hellfire Wyrm lands in front of the Construct.

"You are trespassing. I will allow you to go no further. Even those seving the gatekeeper shall not be allowed entry into my master's home!"
The large construct-like creature is quick to take action but soon realizes that target is not yet a threat. Shifting his stance he acknowledges the Dragon before taking a long look at his surroundings. He peers behind and ahead of him attempting to see either this 'Master' or any other forcefuly presence.

Turning, he locks his gaze onto the eyes of Wyrm and replies, "This land and your service, in what name are these called?" He stands at the ready with his shield out in front of him and with Granit gripped firmly in his hands.
 

"Teleportation doesn't work," Thorn informs Sylvie as she ties the rope to bind as much of a raft together as she can manage. "At least it didn't with those mages around. Someone was flying up above to try to get an idea of which way to go."
 

Meekor slips in beside Whin and nods as he asks Ichiru about the maps and further study. Given the right preperations he could find some use for the maps, and possibly the person they used to belong to.... he would "hmmm..." softly as he pondered the goings on so far. No one seemed to be well informed, of that he knew for sure, but where to start. Wgere to gather the most information possible?

"What now Whins?.... I mean, we have the maps we do, but whats now?" the little goblin cleric asks as he looks to the rest of his.. 'companions' as if he wanted thier ideas as well. Meekor might be a pompas ass, but he'd take any ideas from anyone at the moment so to use them to his advantage...
 

Shayuri said:
"Teleportation doesn't work," Thorn informs Sylvie as she ties the rope to bind as much of a raft together as she can manage. "At least it didn't with those mages around. Someone was flying up above to try to get an idea of which way to go."

Sylvie gets a determined look on her face at the thought of being blocked by some '2 copper' opponents and says, "Well how about ethereal? We could plane shift there (snap) then continnue our journey via teleport... planeshift back.. Um, accuracy would be an issue so we would be in trouble if we still could not teleport..."

Sylie tries to go ethereal via cloak. She also look around via arcane sight to see what sort of spell/ward could be in place causing this that she can detect. As well as rummage though her mind about what could cause this.

Spell craft: +28 = 38 http://invisiblecastle.com/find.py?id=1004244
Know: Arcane +25 = 37 http://invisiblecastle.com/find.py?id=1004247
 

"Ho there, Thorn, I am glad to meet you, although this is understandably horrible pretext." Jareel says," My name is Jareel, hopefully together, with the others who have been stranded here can make it safely to the shore of said continent that the Gatekeeper has tasked us to find."

"This seems a dire situation -- we are all beasts of the land, but yet we are stranded on remnants of the earth, floating like leaves in an autumn river."

"I do not posess magics that can help us find our destination, however, so I gladly accept the counsel of those who might aid us in this predicament."
 

Eoin looks around to see any others and notices a monk and some small being talking on another piece of driftwood.

HEY YOU THERE, DO YOU HAVE ANY IDEA HOW TO GET TO THE ISLAND

Eoin starts peddling to towards Jareel and the pixie
 

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