No Man's Land (Recruitment Closed... Sort of)

Tailspinner - I was just looking over some of the charactesr, and I noticed that you've got a belt of str + 6 AND potions of bull strength.. They're both Enhancement bonuses, and don't stack...
 

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Pretty good:
4d6.minroll(2).takeHighest(3)-> [5,5,4] = (14)
4d6.minroll(2).takeHighest(3)-> [6,5,5] = (16)
4d6.minroll(2).takeHighest(3)-> [5,5,4] = (14)
4d6.minroll(2).takeHighest(3)-> [6,5,2] = (13)
4d6.minroll(2).takeHighest(3)-> [6,6,6] = (18)
4d6.minroll(2).takeHighest(3)-> [6,4,3] = (13)
4d6.minroll(2).takeHighest(3)-> [4,4,3] = (11)

http://invisiblecastle.com/find.py?id=976081
 

So, it appears that everyone else is reading straight through sblocks. I guess this is going to be one of those campaigns where everyone knows exactly what everyone else is capable of. :\

(Let me clarify: I don't have any problem with people who don't mind sharing their char sheets and asking for advice. I'm just leery of being a divine caster in such a campaign because inevitably there will be a situation where you don't want to spend time in combat healing someone, and then they die, and they assert that you could have healed them, and the recrimination never ends.

For reasons like that, I've always thought it gauche to read someone else's sheet - or their spoilers in general - without their permission. Am I the only one?)

Nephtys said:
The main prolem is the Holy Word/Word of Chaos type spells, so I'm going to have to find an item that protects against Death effects and a Ring of Freedom of Movement (that should take care of the worst of it).

I think the main problem is surviving after said items get disjoined. :p
 
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So, it appears that everyone else is reading straight through sblocks. I guess this is going to be one of those campaigns where everyone knows exactly what everyone else is capable of.

(Let me clarify: I don't have any problem with people who don't mind sharing their char sheets and asking for advice. I'm just leery of being a divine caster in such a campaign because inevitably there will be a situation where you don't want to spend time in combat healing someone, and then they die, and they assert that you could have healed them, and the recrimination never ends.

For reasons like that, I've always thought it gauche to read someone else's sheet - or their spoilers in general - without their permission. Am I the only one?)

I was unaware that we were keeping them secret.. I've played in very few campaigns where the characters WERE secret from each other, and usually the sblocked characters are just done to save space. I've never had a situation like the one you describe happen.. not IRL, not on ENWorld, not when I'm DMing, not when I'm Playing.
And btw, using your example, as soon as you cast a single divine spell and someone recognizes it, they'll know you could heal anyways, so I fail to see what it stops, unless you hide your divine magic's from the entire party at all times.

If it's really a problem for you, title the Sblock "DM only", and most people will respect your privacy. As I said, the only reason I've been reading them is b/c we're all pointing stuff out to each other and nobody's explicitly stated they don't want others looking at their character.

I think the main problem is surviving after said items get disjoined. :p

Ah Mord's... I believe in Karma, so I don't use it.
 

moritheil said:
I think the main problem is surviving after said items get disjoined. :p

But which wizard in his right mind would destroy 760,000 gps worth of magical equipment, Especially a relatively poor NPC? Only a mindless animal, or some sort of insane fanatic would commit such a crime against themselves and the universe.
No, they'd be much better off just hiring some (rediculously cheap) high level mercenaries to get the job done.
 

Regarding Whin Z. Roe...

Does Abjurant Champion's Abjurant Armor class ability enhance greater mage armor? AFAIK it's a conjuration (creation) spell, not an abjuration, and should only give a +6 AC. Mind you, the folks who gave the sample NPC in CM 153 apparently thought the ability should apply to mage armor.
 

Nephtys said:
But which wizard in his right mind would destroy 760,000 gps worth of magical equipment, Especially a relatively poor NPC? Only a mindless animal, or some sort of insane fanatic would commit such a crime against themselves and the universe.
No, they'd be much better off just hiring some (rediculously cheap) high level mercenaries to get the job done.

Like the sort of insane fanatics that want to destroy the world that form the basis for this story arc? ;)

Jemal said:
I've never had a situation like the one you describe happen.. not IRL, not on ENWorld, not when I'm DMing, not when I'm Playing.

You're a lucky man.

I don't mean that I don't want people to know that my character can heal. I'm more talking about plausible deniability, where people say, "Why didn't he cast X spell at Y instance? Well, I don't know how many slots he had left, maybe he didn't have any prepared slots of that spell left?" That sort of thing doesn't exist when everyone is transparent.
 

wow.... ok.. this is getting... heh.. complicated.... way to much so for me... if anyone wants to take over the cleric slot.... they can go ahead.. I think I'll leave this high level PbP to the ones who know what they are doing more.. and once I have more experience at it... and more understanding of PRC's... then I'll give it a go... it seems more and more I may be a little inexperienced to make this worth while for me... the clerical role is VERY important.. and I'd rather not have that burden right now heh... again this is no ones choice but my OWN.... I just feel I need a bit more experience with the PrC's.. the VAST amount of them.... before I try something this in depth....

-Rathan
 

[sblock= Char in Progress]

Charname
LE Wartroll (12 Monstrous Humanoid + 6 LA), Monk 1, Rogue 1

Str: 42/+16 (16+20(race)+6(Enhancement))
Dex: 26/+8 (14+6(race)+6(Enhancement))
Con: 45/+17 (18+18(race)+6(Enhancement)+3(level))
Int: 17/+3 (13-2(race)+6(Enhancement))
Wis: 24/+7 (14+4(race)+6(Enhancement))
Cha: 19/+4 (13+0(race)+6(Enhancement))

AC: 57 (10+1(monk)+7(wis)+8(dex)+14(natural)+8(armour)+5(natural armour enhancement)+5(deflection)-1(size))
Touch: 30
flatfooted: 49

HD/HP:13d8+1d6+238 =
Move: 40

Init: 8
Bab: +12
Melee: 12+16+
Ranged: 12+8+

Fort: 27 (3+2+0+17+5) +free movement
Ref: 24 (7+2+2+8+5) +evasion
Will: 23 (7+2+0+9+5) +mindblank

Race Abilities:
Special Attacks:
Dazing Blow (Ex): The force of a war troll's blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 34 (10+1/2HD+Con) Fortitude save or be dazed for 1 round. The save DC is Constitution-based.

Special Qualities: Damage reduction 5/adamantine, darkvision 90 ft., low-light vision, regeneration 9 (acid damage only), scent, spell resistance 20
Regeneration (Ex): Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump.


Class Abilities:
AC Bonus (Ex)
Flurry of Blows (Ex)
Unarmed Strike (2d8)
Bonus Feat (Improved Grapple)
Sneak attack +1d6
Trapfinding

Skills: 42 (2x15+4x1+8x1)
Listen: 17 (10+7)
Spot: 17 (10+7)
Use Magic Device: 19 (14cc+8c+4)

Feats:1+3+6+9+12
Power Attack
Cleave
Great Cleave
Combat Reflexes
Improved Critical (Falchion)

Languages: Common, Giant


Equipment (760k):

Combined Monks Belt (13,000gp x1,5) and Belt of Magnificence +6 (Miniatures Handbook, 200K) +6 to all stats = 219,500 gp

Headband of Mindblank continuously (a Ring in DMG2, 110,000 gp)

Cloak of Resistance+5 (25,000 gp)

Hat of Disguise (1,800 gp)

Winds of Flying (54,000 gp)

Ring of Freedom of Movement (40,000 gp)

Flesh Ring of Scorn (BoVD, 8,000 gp x1,5), Sustenance (2500 gp x1,5), and Greater Elemental (acid 30) Resistance (44,000 gp) = 59750 gp

Bracers of Armour +8: 64000gp

Amulet of Natural Armour +5: 50k

Boots of Protection +5: 50k

Gloves of the Master Strategist (Ghostwalk, 3600 gp)

Handy Haversack: 2000 gp

Wand of Cure Light Wounds x4: 3000 gp

Wand of Mirror Image: 4500 gp

Scroll of Haste x10: 3750 gp

Large Adamantium Falchion of Human Bane +3: 38200 gp
(2d6+3+2d6vs humans 15-20x2)

Large Cold Iron Spiked Chain +3: 20700gp

[/sblock]

moritheil said:
Like the sort of insane fanatics that want to destroy the world that form the basis for this story arc? ;)

Nah, they're just digging around for some artifact that's all. If they somehow end up destroying the world that's surely incidental. And since they seem to be the kind of people who appreciate magical items they probably wouldn't be tossing Disjunctions around.
 
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Rathan said:
wow.... ok.. this is getting... heh.. complicated.... way to much so for me... if anyone wants to take over the cleric slot.... they can go ahead.. I think I'll leave this high level PbP to the ones who know what they are doing more.. and once I have more experience at it... and more understanding of PRC's... then I'll give it a go... it seems more and more I may be a little inexperienced to make this worth while for me... the clerical role is VERY important.. and I'd rather not have that burden right now heh... again this is no ones choice but my OWN.... I just feel I need a bit more experience with the PrC's.. the VAST amount of them.... before I try something this in depth....

-Rathan

I hate to see you go. Are you sure you don't want to try something simpler, that wouldn't be quite so depended on as a healer is?
 

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