[sblock= Char in Progress]
Charname
LE Wartroll (12 Monstrous Humanoid + 6 LA), Monk 1, Rogue 1
Str: 42/+16 (16+20(race)+6(Enhancement))
Dex: 26/+8 (14+6(race)+6(Enhancement))
Con: 45/+17 (18+18(race)+6(Enhancement)+3(level))
Int: 17/+3 (13-2(race)+6(Enhancement))
Wis: 24/+7 (14+4(race)+6(Enhancement))
Cha: 19/+4 (13+0(race)+6(Enhancement))
AC: 57 (10+1(monk)+7(wis)+8(dex)+14(natural)+8(armour)+5(natural armour enhancement)+5(deflection)-1(size))
Touch: 30
flatfooted: 49
HD/HP:13d8+1d6+238 =
Move: 40
Init: 8
Bab: +12
Melee: 12+16+
Ranged: 12+8+
Fort: 27 (3+2+0+17+5) +free movement
Ref: 24 (7+2+2+8+5) +evasion
Will: 23 (7+2+0+9+5) +mindblank
Race Abilities:
Special Attacks:
Dazing Blow (Ex): The force of a war troll's blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 34 (10+1/2HD+Con) Fortitude save or be dazed for 1 round. The save DC is Constitution-based.
Special Qualities: Damage reduction 5/adamantine, darkvision 90 ft., low-light vision, regeneration 9 (acid damage only), scent, spell resistance 20
Regeneration (Ex): Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Class Abilities:
AC Bonus (Ex)
Flurry of Blows (Ex)
Unarmed Strike (2d8)
Bonus Feat (Improved Grapple)
Sneak attack +1d6
Trapfinding
Skills: 42 (2x15+4x1+8x1)
Listen: 17 (10+7)
Spot: 17 (10+7)
Use Magic Device: 19 (14cc+8c+4)
Feats:1+3+6+9+12
Power Attack
Cleave
Great Cleave
Combat Reflexes
Improved Critical (Falchion)
Languages: Common, Giant
Equipment (760k):
Combined Monks Belt (13,000gp x1,5) and Belt of Magnificence +6 (Miniatures Handbook, 200K) +6 to all stats = 219,500 gp
Headband of Mindblank continuously (a Ring in DMG2, 110,000 gp)
Cloak of Resistance+5 (25,000 gp)
Hat of Disguise (1,800 gp)
Winds of Flying (54,000 gp)
Ring of Freedom of Movement (40,000 gp)
Flesh Ring of Scorn (BoVD, 8,000 gp x1,5), Sustenance (2500 gp x1,5), and Greater Elemental (acid 30) Resistance (44,000 gp) = 59750 gp
Bracers of Armour +8: 64000gp
Amulet of Natural Armour +5: 50k
Boots of Protection +5: 50k
Gloves of the Master Strategist (Ghostwalk, 3600 gp)
Handy Haversack: 2000 gp
Wand of Cure Light Wounds x4: 3000 gp
Wand of Mirror Image: 4500 gp
Scroll of Haste x10: 3750 gp
Large Adamantium Falchion of Human Bane +3: 38200 gp
(2d6+3+2d6vs humans 15-20x2)
Large Cold Iron Spiked Chain +3: 20700gp
[/sblock]
moritheil said:
Like the sort of insane fanatics that want to destroy the world that form the basis for this story arc?
Nah, they're just digging around for some artifact that's all. If they somehow end up destroying the world that's surely incidental. And since they seem to be the kind of people who appreciate magical items they probably wouldn't be tossing Disjunctions around.