No Man's Land (Recruitment Closed... Sort of)

yeah, my character's pretty twinked, but most 20th lvl melee characters could beat me simply by taking those 2 feats. I foresee that if the DM were to want to beat me down, that'd be an easy way to do it. *Pow, he hits you, your ac buffs are gone, and you can't cast defensively. your turn.*
 

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Rathan said:
ok.. need to walk away form the comp so the hiccups from me lauighing too hard a few moments ago will go away... hehe... that's classic

It's pretty accurate, though; that's how nova builds work.
 

Jemal said:
yeah, my character's pretty twinked, but most 20th lvl melee characters could beat me simply by taking those 2 feats. I foresee that if the DM were to want to beat me down, that'd be an easy way to do it. *Pow, he hits you, your ac buffs are gone, and you can't cast defensively. your turn.*

Melee, nothing. Try an archer with those feats that snipes you to death. ;)
 

moritheil said:
Melee, nothing. Try an archer with those feats that snipes you to death. ;)
AH, but Archers don't scare me that much. First off, Deflect Arrows(With the Epic variants on the way), secondly the archer isn't making it impossible for me to cast, so I can still fling spells, and if i have to, teleport away or even engage him in melee, so HE can't shoot w/o provoking an AoO(unless he's Order of the Bow).
 

Jemal said:
AH, but Archers don't scare me that much. First off, Deflect Arrows(With the Epic variants on the way), secondly the archer isn't making it impossible for me to cast, so I can still fling spells, and if i have to, teleport away or even engage him in melee, so HE can't shoot w/o provoking an AoO(unless he's Order of the Bow).

True. The main thing is, an archer with those feats is very difficult to find with the proper setup. Nothing prevents you from leaving the battle, of course.

Okay, I have a quick question: How much XP do cohorts start with?
 

Since everyone is have second and third eyes on their sheet. Does those who are better skilled than I scan my sheet for 'recommendations'? I appreciate it. Thanks.

-Blood
 

Bloodweaver1 said:
Since everyone is have second and third eyes on their sheet. Does those who are better skilled than I scan my sheet for 'recommendations'? I appreciate it. Thanks.

-Blood

1. Avatar means something very specific; I don't think it applies here.
2. You may want to post what everything does. For example, I don't know why you have a pale green ioun stone, and it's taking up a chunk of your resources . . .
3. "Gloves of Gaint Str +6 (5,500gp / -lbs) [Hands]" I'm having a little trouble figuring out your pricing of that item.
4. Is the ring of regeneration from the healing subschool?
5. I could have sworn that permanence + enlarge costs more than 4k gp. I didn't check the math, but going from memory that seems a little low . . .
 
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Oh, I also have another question for the DM:

[sblock]Are you ruling Sylph casting ability per RAW, or per standardized interpretation?

It does say as a sorc of level 4+HD, but every DM I've ever discussed this with has considered that an example of poor wording and just run it as indicating racial HD plus 4. I built that way, but I happened to note that other people in this campaign have used the 4+ any HD interpretation. Obviously, there is a huge resultant power gap, as this effectively makes them gestalt characters.

Please let me know.[/sblock]
 

moritheil said:
1. Avatar means something very specific; I don't think it applies here.
2. You may want to post what everything does. For example, I don't know why you have a pale green ioun stone, and it's taking up a chunk of your resources . . .
3. "Gloves of Gaint Str +6 (5,500gp / -lbs) [Hands]" I'm having a little trouble figuring out your pricing of that item.
4. Is the ring of regeneration from the healing subschool?
5. I could have sworn that permanence + enlarge costs more than 4k gp. I didn't check the math, but going from memory that seems a little low . . .
Thanks for the help!!

Response:
1. He likes to think of himself as avater even though he is not.
2. Pale Green Ioun stone gives a +1 to attack, saves, and all skill checks.
3. Type-O & corrected
4. It is mentioned by WoTC that ring of regeneration works on Warforged Juggernaunts. Cannot find the exact source though.
5. Just a minor technicality, but it is permanent Expansion. Enlarge Person does not work on Warforges as they are Living Constructs, not humaniods. For cost, I am not sure how I got that cost....

-Blood
 

Bloodweaver1 said:
Thanks for the help!!
4. It is mentioned by WoTC that ring of regeneration works on Warforged Juggernaunts. Cannot find the exact source though.
5. Just a minor technicality, but it is permanent Expansion. Enlarge Person does not work on Warforges as they are Living Constructs, not humaniods. For cost, I am not sure how I got that cost....

-Blood

4. Neat. If you can find that, I'd be interested in saving that link for my own possible use at some point. :p
5. Ah, that makes sense.
 

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