No Massive Damage Threshold/SW?

What would you use in as your damage reduction option

  • Use the 50 points or more option from D&D

    Votes: 1 9.1%
  • Use the D20 Modern rule of massive damage

    Votes: 6 54.5%
  • Make up your own that makes sense

    Votes: 4 36.4%

  • Poll closed .

Epiclevel39

First Post
Massive Damage (3E D&D PHB) - If you ever sustain damage so massive that a single attack deals 50 points of damage or more and it doesn't kill you outright, you must make a Fortitude save (DC 15). If this saving throw fails, you die regardless of your current hit points. This ammount of damage represents a single trauma so major that it has a chance to kill even the toughest creature. If, however, you take 50 points of damage from multiple attacks, none of which dealt 50 or more points itself, the massive damage does not apply.

I have searched high and low and I can not find any Massive Damage Threshold in the Star Wars Core Rule Book. Maybe I am missing it or something but...I am pretty sure of it. If you looked and none of you cannot find it either, just please let me know what you do or would have used in your games.

Thanks,
Mike
 

log in or register to remove this ad

Star Wars doesn't need massive damage rules. With crits and some other stuff (eg falling damage) going straight to WP, every shot has a chance to kill you or knock you out.
 

i agree with hong, SW's VP/WP system doesn't need a massive damage rule. (in fact, i'd argue that it doesn't even really make sense...)

when someone takes Vitality damage, it's supposed to mean they didn't actually quite get hit -- they expend energy and get fatigued dodging out of the way of the shot. if someone takes 50 points of Vitality damage, it just means they got really tired after that last near miss. it shouldn't force them to make a Fort save or die.

on the other hand, if someone takes 50 points of Wound damage -- well, they're dead. no need for any additional rolls... :D
 

Hmmm, the options given do not include 'Leave the rules the way they are, SW doesn't need Massive Damage', which would be my vote. (And going by the above comments at least some other folks as well...)

The Auld Grump
 

Wound Points (WP) in Star Wars (and Spycraft, for that matter) are the equivelent of Massive Damage Threshold (Mass) of D&D and d20 Modern used in a different way.

It's one of the examples of the difference between the use of VP/WP system and the standard HP system. A crit in the HP system just means more damage, while a crit in VP/WP system are actual wounds, and your character should definitly have less than 50 WPs. Which is, by nature, more deadly.

if you want to adopt MassDam to SW, then you should adopt a standard HP system. Otherwise you'd be making your game twice as deadly. Of course, that's good if that's what you want.
 


Remove ads

Top