Gentlegamer
Adventurer
Campsites in the dungeon? You mean like Final Fantasy?
I actually saw this happen yesterday night during the conclusion of a campaign. In an attempt to make the final boss battle more balanced, the DM used what the RAW encounter guidelines and XP budgets said should have been a level 37 encounter. (Level 30 party.) The party cleared the fight in 4 rounds; only 1 of the PCs had been hurt enough to require healing.
So use a level 40 encounter next time.
I find it helps to play BBEGs like they actually want to stay alive. If you're gunning for eg Lolth, it's going to take tactical genius from the PCs to meet her on terms where it's 'only' an EL 37 encounter. If she thinks you're a serious threat, and she knows you're coming for her, her preference will be to engage you with all her forces at once, like Mabelode vs Rhynn & Kwwll - hundreds of powerful demons, exarchs, drow champions et al.
Many of the solutions from the Don't crowd is very situational. Reactive dungeons and wandering monsters only work for Some places, not others. PCs taking a rest while trying to forcibly breach a fort should be laughed off the table.
Rechan said:If some groups have 15-minute work days and others don't, why are the ones who don't criticizing suggested solutions for those who do?
Rechan said:Many of the solutions from the Don't crowd is very situational. Reactive dungeons and wandering monsters only work for Some places, not others. PCs taking a rest while trying to forcibly breach a fort should be laughed off the table.
Rechan said:However, if you have a large cave complex that has 3 factions in it - the kobolds, the orcs, and a big bad minotaur - then unless the 3 factions interact on a daily (if not hourly) basis, then if PCs come in and wipe out the orcs, the other two factions have little reason to be suspicious (sounds of fighting and shouting is common among the orcs, sounds may move funny in caves, etc)*. Thus the PCs, based on verisimilitude, would be safe to camp in the Orc section after clearing it out.
Rechan said:The other problem with "Ok well the dungeon responds" is that if the dungeon responds while the PCs rest, they're likely to battle without recovering their daily resources, face overwhelming odds, and die. So the DM has to decide if he wants to kill the party to teach them to stop resting.
Rechan said:And honestly, in a reactive dungeon, why don't some enemies run away?
Exactly.PCs need to choose smart places to rest if they are going to do so within a dungeon. Look for places that can be secured, likely multiple exits, etc. Sometimes there aren't great places to rest inside. Then the PCs need to decide whether to take that risk or retreat from the dungeon, possibly knowing they have lost an element of surprise if they leave.
And honestly, in a reactive dungeon, why don't some enemies run away?