No more Star Wars RPG - It's Official

Also, note that the last release (Galactic Conquest) is likely NOT attached to the main miniatures game. We've had confirmation of a starship scale minis game, and considering how closely that's being released after the Bounty Hunters expansion, its more likely a whole new game than another expansion of the ground based game.

Another note is that Star Wars is not at all limited, book wise. Look at WEG. Close to 70% of their material was completely created just for the game. They went through official stuff so quickly that's what they were forced to do. So, while LotR definitely has the limited material problem, there's so much out there for Star Wars that WotC was no where close to having done 'it all'.

But, oh well, I've got all I need and can make the rest. Perhaps we'll still get stats in the mission's books(like the RotS one had), and a few web updates.
 

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Well, this is certainly disappointing news; but not unexpected. Ah well... the system is kinda clunky anyways... I ended up rewriting nearly the entire system by the time we took a break from SW to play Iron Heroes anyways...

Hopefully, things will work out so someone else can take the license and run with it (d20 or not). They would be in a very good place as far as working up material for the setting goes; what with the NJO books being done and with the prequel wrapped up...
 

Ankh-Morpork Guard said:
We've had confirmation of a starship scale minis game, and considering how closely that's being released after the Bounty Hunters expansion, its more likely a whole new game than another expansion of the ground based game.

First: Holy crap!

Second: When did we receive confirmation on this? The only thing I'd heard about this was that it was one of the original plans, but that it was dropped in favor of the current minis line.
 

Patryn of Elvenshae said:
First: Holy crap!

Second: When did we receive confirmation on this? The only thing I'd heard about this was that it was one of the original plans, but that it was dropped in favor of the current minis line.

I believe it was at one of the UnCON chats. May have actually been earlier than this, though. I seem to remember a post on the WotC Star Wars Minis boards that said the same thing in slightly more vague terms.
 


Ankh-Morpork Guard said:
Another note is that Star Wars is not at all limited, book wise. Look at WEG. Close to 70% of their material was completely created just for the game. They went through official stuff so quickly that's what they were forced to do.

Very true, especially given how limited in scope the published EU materials were in the late 80s and early 90s, when the WEG game was in its heyday.

However, I think that was also a different era, from a Lucasfilm Licensing standpoint. I think WEG was allowed to do things (i.e., make stuff up) that WotC would never be allowed to do today, just because the nature of the SW universe is so much more tightly defined today.
 

kenobi65 said:
However, I think that was also a different era, from a Lucasfilm Licensing standpoint. I think WEG was allowed to do things (i.e., make stuff up) that WotC would never be allowed to do today, just because the nature of the SW universe is so much more tightly defined today.

I think that is very true. I also think that the pressures of the novels actually restrict the RPG; I doubt that LucasFilm wants the RPG contradicting the novels, nor spoiling them. However, a RPG product, almost by necessity, must have greater detail and - thus - spoilers.

Cheers!
 

kenobi65 said:
I thought it was mentioned at the GenCon SW Minis / RPG seminar, but I could be wrong.

Hmmm...maybe that's right. I know it was somewhere.

However, I think that was also a different era, from a Lucasfilm Licensing standpoint. I think WEG was allowed to do things (i.e., make stuff up) that WotC would never be allowed to do today, just because the nature of the SW universe is so much more tightly defined today.

Agreed. WotC couldn't have gotten away with as much new things as WEG was able to...but they did already do some. The books weren't just reports on everything we already knew. Heck, whole new planets were made in the two planet books, along with new weapons, and such all through the Arms and Equipment Guide.

It may not have been as open as it was in the WEG days, but its definitely not as closed as the LotR world is, and Lucas Licensing was obviously willing to allow some new things. That, and most of the old things that are now still a form of canon(from the WEG days) haven't been converted to d20, so there was still definitely a bunch of open ground out there.

I guess the point I'm trying to make is that this didn't happen because there's nothing else out there. That may have been the reason for LotR's problems, but not for Star Wars d20. Its really all about the contract that puts an upper and lower limit on the products that can be released per year.
 

Keeper of Secrets said:
Sadly, I never recall an RPG that had great long term success that was tied in with a series of movies.

Ironically, the original Star Wars RPG did well commercially (earned money, that is) for more than a decade. That said, it's the only licensed RPG that I've seen remain wildly popular for an extended period of time (this includes games based on televeision shows, novels, etc). The Amber DRPG comes in a close second in terms of longevity where RPGs based on licensed property are concerned. It seems that most licensed games are fated to be crazy popular for a few brief years (if that long) and then silently fade away.
 

jdrakeh said:
The Amber DRPG comes in a close second in terms of longevity where RPGs based on licensed property are concerned.

Given that the only two widely available products produced for Amber were in 1991 and 1993, I don't think that's much of a product line.

The James Bond 007 line by Victory Games (1983) had more products. I miss that game. :)

Cheers!
 

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