WTF is going on here, in the DMG...Is this the first edition of D&D that doesn't include a random treasure generator?
I can't beleive some of the suggestions for handing out treasure, the worst one is this...Have your players give you a wish list (5 items) and pick an item from the list in an upcoming adventure!!! Imagine their surprise when they find the item they have on their list in an upcoming adventure...
I mean seriously what's the fun in that? OK DM these are the items aI really like, sdo something about it. Deus Ex Mechanica anyone???
A lot of the random stocking dungeons was to spark your imagination and find out how exactly that item got there. Then use that to inspire your story for the dungeon.
Now we are just supposed to pick items that would excite your players and items they can actually use. So, I need to put a Warlock item in a dungeon although the story or the dungeon inhabitants might not have any probable reason to find or use these items.
Also there's no more ID'ing items, you just know exactly what bonus they give and power they have automatically. WTF???
If I ever play 4ed at the store, I will definitely ask for wish lists and then make sure none of those treasures ever make it into my games...
Last thing, it say in a paragraph that magic item shops are rare and whatnot and the next sentence it says that you should generally be able to find the magic item you want to buy??? Where the hell is the mystery? Seriously this is one of the few sections of the new game I can't abide buy, there is just no effing way...
I can't beleive some of the suggestions for handing out treasure, the worst one is this...Have your players give you a wish list (5 items) and pick an item from the list in an upcoming adventure!!! Imagine their surprise when they find the item they have on their list in an upcoming adventure...

A lot of the random stocking dungeons was to spark your imagination and find out how exactly that item got there. Then use that to inspire your story for the dungeon.
Now we are just supposed to pick items that would excite your players and items they can actually use. So, I need to put a Warlock item in a dungeon although the story or the dungeon inhabitants might not have any probable reason to find or use these items.
Also there's no more ID'ing items, you just know exactly what bonus they give and power they have automatically. WTF???
If I ever play 4ed at the store, I will definitely ask for wish lists and then make sure none of those treasures ever make it into my games...
Last thing, it say in a paragraph that magic item shops are rare and whatnot and the next sentence it says that you should generally be able to find the magic item you want to buy??? Where the hell is the mystery? Seriously this is one of the few sections of the new game I can't abide buy, there is just no effing way...