I recently ran a D&D session that resulted in a near-TPK. The party made a couple of mistakes - pushing on too far despite being a bit beaten up and low on spells, and ignoring signs that indicated the enemy probably knew they were coming - and the fight ended with one character running away, two dying (either dead or captured by the opposition) and one character dead as a doornail.
Now, the dead character (A 6th level Swashbuckler) actually tried to run for it as well - which was the smart thing to do, and the only way he could hope to survive - but the way the enemies were positioned led him to go for a passage the party hadn't explored yet. Specifically, a narrow chimney descending almost vertically, with water trickling down the walls. This is where things began to turn from bad to really, really bloody awful.
1. The guy playing the character rolled a natural 3 on his Climb check - not enough, despite his high level of skill.
2. As he fell, he went by a Glyph of Warding with Hold Person in it and failed his save miserably, losing any chance of catching himself, however slim.
2a. (I didn't have the heart to tell him that 10' down, he also set off another one, with Blindness in it, since it was really looking irrelevant at that point.)
3. He landed - paralyzed and helpless (and maybe blind) - in a 1' deep pool of water. Not enough to cushion a 60' fall, but potentially deep enough to drown in...
4. ...and, finally, the shaft led down to a lower level of the cave complex, and he hit the floor 10' away from a necromancer who wandered over to listen to the sounds of fighting up above.
It was something of a mercy, in the end, that the fall killed him outright.
Though given the setup, if the party regroups and decides to go back, he's definitely going to put in another appearance. Any suggestions as to what exactly he should come back as? ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Now, the dead character (A 6th level Swashbuckler) actually tried to run for it as well - which was the smart thing to do, and the only way he could hope to survive - but the way the enemies were positioned led him to go for a passage the party hadn't explored yet. Specifically, a narrow chimney descending almost vertically, with water trickling down the walls. This is where things began to turn from bad to really, really bloody awful.
1. The guy playing the character rolled a natural 3 on his Climb check - not enough, despite his high level of skill.
2. As he fell, he went by a Glyph of Warding with Hold Person in it and failed his save miserably, losing any chance of catching himself, however slim.
2a. (I didn't have the heart to tell him that 10' down, he also set off another one, with Blindness in it, since it was really looking irrelevant at that point.)
3. He landed - paralyzed and helpless (and maybe blind) - in a 1' deep pool of water. Not enough to cushion a 60' fall, but potentially deep enough to drown in...
4. ...and, finally, the shaft led down to a lower level of the cave complex, and he hit the floor 10' away from a necromancer who wandered over to listen to the sounds of fighting up above.
It was something of a mercy, in the end, that the fall killed him outright.

![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)