Noble and Bodyguard PC

Outkast

First Post
So these two characters i've been playing as a duo... Ara handles most of the talking and Kaz the combat... Kaz's spell-like abilitys are not listed because i did not have the MM when i made him and all i could remeber about 1/2 feinds were there abililty adjustments and there level adjustment... these characters were standard 4d6... The Noble class is from the Wheel of Time Campaign setting, its not the NPC class... I'll post the feats and Prestige Class at the bottom, when i have time...On a side note, in my DM's Campaign Halflings weapon Familiarity is with Kukris...and i havent picked spells for Ara yet because I forgot last time i had my books, when i last played dnd a couple weeks ago... dont have them while im on vacation :(

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Ara Darkbore, Male Sun Elf, Noble 8/Blood Mage 2;size: Med; HD: 8d6+2d4(51);Initiative:+5 (+1 dex, +4 improved initiative); Spd:60 ft; AC:15 (+1 dex, +4 bracers); attacks: +7/+2 Longsword (1d8+1/19-20);SA: Inspire Confidence +2, Command +4, Spells As Sorcerer level 4;SQ: Elven Qualities, Lowlight Vision, 3 favors; SV Fort +2 Ref+5 Will+11; Rep 13; Str 12 Dex 12 Con 11 Int 16 Wis 10 Cha 26 (18+6 cloak,+2 adv); AL:CN

Languages Spoken: Common, Elven, Giant, Infernal, Abyssal

Skills: Bluff+23, Diplomacy +23, Intimdate+23, Gather Information +23, Ride+14, Sense motive+13, Spellcraft+17, Knowledge (arcana)+17, Knowledge(religeon)+9.5
Feats:Improved Iniative, Fame, Fame, Illicit magic, Iron Will

Possessions: Cloak of Charisma+6, horse and attachments(currently stabled), Boots of striding(like boots of striding and springing, but no springing part), Circlet of Persuasion, Hewards Handy Haversack,Bracers of Armor+4, Torch, Tinderwigs(pack of 20), bedroll and other accesories atached to horse

Description: A Shortish Handsome Elf with flaming orange hair usually tied back with a black ribbon he is always in he Highest fashion garments

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Kaz, Male 1/2 fiend/halfling, Ranger 7; Size Sm;HD: 7d8+7 (71);Init +14 (+4 improved initiative, +10 dex);Spd 40 ft; AC: 25 (+10 dex, +1 size,+4 bracers); Attacks: +18/+18/+13, 2 Adamantine Kukris (1d4+14/18-20);SA: Spell-like Abilitys, Favoured Enemy(Humans +4, Demons +2); SQ: Darkvision 60ft, Animal Compainion;SV: Fort+8, Ref+15, Will+7; Str 10, Dex 30 (18 +2 adv, +4 race, +6 Gloves), Con 16, Int 16, Wis 18, Cha 6

Languages Spoken: Common, Abyssal, Celestial, Elven, Draconic

Skills: Hide+34, Move Silently+30, Ride+20, Tumble+15, Balance+15, Spot+14, Listen+14, Search+8, Sense Motive+14, Wilderness Lore+14

Feats: Improved Iniative, AmbiDexterity, Two-Weapon Fighting, Finesse Stike, Weapon Finesse (both Kukri)

Possesions: Cloak Of ElvenKind, Boots of Elvenkind, Gloves of Dexterity+6, Boots of Striding, Bracers of Armor+4

Description: Very Small Halfling, Red Eyes Black hair Tied back in a Ponytail, a short Reddish tail usually kept hidden occasionally pokes up for effect

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Finesse Strike:
Requirements: Weapon Finesse, Dexterity 16
Effect: Finesse Strike allows you to Strike with pricision and deal more damage through less force ( essentially add your Dexterity Bonus to damage)

Illicit Magic:
Requirements: Character Level 6th+, Knowledge(Arcana) 9 ranks
Native to a country where magic is Illegal
Description:Although Magic is Widely reknown as a great and powerful force, there are still those that fear it and outlaw it. But not all those in kingdoms where magic is Illegal follow the rules
Effect:+2 to relevant ability score for casting spells,while casting spells, However if anyone in your home Kingdom finds out that you cast spells you could b hunted for treason or worse...

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Blood Mage

There are those Elves driven by a lust for power and a certain, bitterness, take up the magical arts,and start a path to magical domination...
Certain ones, raised in the confines of a society where magic is illegal, seek to break there childhood restraints and so begin this path...
This is a path wrought with evil and only those elves willing to make the pacts and blood promises required atempt it...

Prerequisites: Any Elf, Non Spell Caster, Non Good, Non Lawful
Skills: Knowledge(arcana) 11 ranks
Feats: Illicit Magic,
Special: Contact with an Subtype Fire/Evil outsider

BAB Saves Special SpellCasting
1 | +0 | +0/+0/+2 | Iron Will, Madness | +2 Caster Level
2 | +0 | +0/+0/+3 | | +2 Caster Level
3 | +1 | +1/+1/+3 | Bonus Feat | +2 Caster Level
4 | +1 | +1/+1/+4 | | +2 Caster Level
5 | +1 | +2/+2/+4 | | +2 Caster Level
6 | +2 | +2/+2/+5 | Flame Strike | +2 Caster Level
7 | +2 | +3/+3/+5 | | +2 Caster Level
8 | +2 | +3/+3/+6 | | +2 Caster Level
9 | +3 | +4/+4/+7 | Bonus Feat | +2 Caster Level
10| +3 | +4/+4/+8 | Phoenix | +2 Caster Level

Hit Dice:d2

Skills: Bluff(Cha), Concentration(Con), Diplomacy(Cha), Knowledge(arcana)(Int), Spellcraft(Int), Craft(Int), Profession(Int), Speak Language(none)

Spell Casting: Even if the Character does not have any levels in a major spellcasting class (cleric, druid, Sorcerer, Wizard), The character gains the ability to Cast spells as a sorcerer of double his level, choosing spells from the sorcerer list, bonus spells from high charisma,

Madness: A blood mage Gains a madness score this is a score that dictate how crazy he really is...he gains 1d6 madness points every time he gains a level... (you don't really need to worry until your madness score is in the twentys)...Check the madness charts In wheel of time if you have them or search the web... The Feat Mental Stability Reduces Madness By 20 pts... you can never have Negative Madness

Flame Strike: As the spell 3/day, Damage is all fire and deals 1d6 per(total)level(ECL)(max 20d6)

Phoenix: Potentially the most dangerous of the Blood Mage's Abilitys, to both the mage and his enemy's, this allows the Blood Mage to summon Forth a Phoenix 1/month, to do the mage's bidding the Phoenix stays for 6 hours before returning to another realm... One Restraint that cause most Blood Mage's to use this ability with caution is Phoenix's are notably good creatures and doing the biddings of an evil master might upset the phoenix... theres nothing saying he won't attack the Blood Mage...And Phoenix's are also NOTABLY POWERFUL creatures...

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