D&D General Nolzur creates inclusive miniatures, people can't handle it.

Might have wires crossed. Some sort of wheeled conveyance vs a more modern chair design. It's not going to be able to function as a device some people want (basically a battle chair?).
Modern, self-propelled wheelchairs aren't documented until 1655. So the historical ancient Greece "wheelchair" would require someone or something to push or pull it around. Which could be a fun character build. Your PC is wheelchair bound, and has a sidekick character who pushes/pulls the chair on adventures. Or dogs to pull it, or something.

But again, while ahistorical . . . it's easy peasy to accommodate a request for a more modern, self-propelled chair, regardless of the campaign setting, theme, or tone. Especially in a D&D game with magic and monsters. Heck, most of us Gen-Xers ideas of ancient Greece mythology is tied up with the "Clash of the Titans" movie, which had the clockwork owl Bubo, invented by Hephaestus. I bet Hephaestus could whip up a self-propelled wheeled chair for a hero favored by one of the gods, no problemo!
 

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Just for a bit of context for the “that’s ahistorical” crowd, wheelchairs have been around since the 5th or 6th century BCE in China and Greece.


Not disputing that but from what people are saying they expect no consequences for it. You can hand wave it away but then it's immersion breaking.

Two of the adventures specifically involve climbing mountains, another is a cave. They're going up Mount Parnassus, Mount Giona theses another mountain later on near Corinth, up Mount Olympus and there's some acropolis raiding involved as well.


. I did put a fair bit if work into prepping thus from research, looking up videos of the area I'm starting in, and consulting a Greek.
 

Yeah, that's what I thought. :(

A chair with wheels isn't too hard to see at any point in human history, whether it's moved by arm-power, pulled by dogs, or has a magical enchantment. Especially in a fantasy version of human history with monsters and magic in the mix. A quick internet search reveals that wheelchairs actually go back to the 5th century BCE, and, get this . . . as depicted on a Greek vase!!! It's unclear if self-propelled chairs existed before 1655, but wheeled chairs go way back!

I've actually been wanting to run a Greek-themed campaign for quite some time, based on the Odyssey of the Dragonlords campaign, the Mysteries of Theros campaign, and a few other "Greece 5E" sources. These settings are all high-fantasy, but I can see certain D&D-isms or historical anachronisms that wouldn't seem to fit the theme. If none of my players, like yours, are disabled, then I wouldn't even spend brain power on wheelchairs in my ancient fantasy Greece.

But if one of them were, or a disabled gamer joined us later, and asked for their character to be wheelchair bound . . . I would totally accommodate that, no question. My precious campaign theme is not as important as making my players feel included and seen. And it wouldn't be hard to do at all, and stay within theme. If my other players balked at the idea . . . they could leave or stay, I like to play with people who also prioritize inclusivity and treating others well.

Chiron, the reclusive centaur philosopher and inventor is friends with the PC's parents and saw a need he could fill with invention . . . so he invented something never before seen, a chair with wheels the PC can move with their own arm power! Over the PC's childhood, Chiron went through many iterations until arriving at the current design . . . and has more ideas should the PCs swing by in the future!
It sounds like you're trying to shame someone who has a different opinion from you. Am I reading this wrong?
 

I'm aware. As I said it's players using modern knowledge to try and build in game stuff or modern conveniences.
I mean, the first wheelchair was invented in the 1600's. Is it really a stretch, though, to think that someone from the year 200 couldn't have thought to put a wheel(which they had) on a chair(which they had) so that someone who couldn't walk could be pushed around? I don't think so. This isn't something like an automobile which would require fairly recent advances in order to be made.

It wouldn't bother me if a player wanted to have a wheelchair bound PC in D&D.
 

Modern, self-propelled wheelchairs aren't documented until 1655. So the historical ancient Greece "wheelchair" would require someone or something to push or pull it around. Which could be a fun character build. Your PC is wheelchair bound, and has a sidekick character who pushes/pulls the chair on adventures. Or dogs to pull it, or something.

But again, while ahistorical . . . it's easy peasy to accommodate a request for a more modern, self-propelled chair, regardless of the campaign setting, theme, or tone. Especially in a D&D game with magic and monsters. Heck, most of us Gen-Xers ideas of ancient Greece mythology is tied up with the "Clash of the Titans" movie, which had the clockwork owl Bubo, invented by Hephaestus. I bet Hephaestus could whip up a self-propelled wheeled chair for a hero favored by one of the gods, no problemo!

Tgat woukd be more something you woukd have to fund imho. There's a place that would be able to do tgat but it's part of the big reveal/end game stuff. Fate of Atlantis guess who basically its literally the name of the campaign.

It would be a great follow on campaign. I may have ripped of alot from Assassins Creed: Odyssey Fate of Atlantis DLC.
 

Not disputing that but from what people are saying they expect no consequences for it. You can hand wave it away but then it's immersion breaking.
Only if you know nothing of history and cannot imagine disabled athletes.
Two of the adventures specifically involve climbing mountains, another is a cave. They're going up Mount Parnassus, Mount Giona theses another mountain later on near Corinth, up Mount Olympus and there's some acropolis raiding involved as well.
 

I mean, the first wheelchair was invented in the 1600's. Is it really a stretch, though, to think that someone from the year 200 couldn't have thought to put a wheel(which they had) on a chair(which they had) so that someone who couldn't walk could be pushed around? I don't think so. This isn't something like an automobile which would require fairly recent advances in order to be made.

It wouldn't bother me if a player wanted to have a wheelchair bound PC in D&D.

It's around 430 BC I haven't set fixed date but in player guide listed out what's available and where the cut off is.
 

Only if you know nothing of history and cannot imagine disabled athletes.


I can imagine that but it's using modern devices the chair, climbing equipment etc.

430 BC is the tech level. No Roman armor, no stirrups. By level 5ish they'll start finding stuff that doesn't fit (spoilers Atlantean).
 

I can imagine that but it's using modern devices the chair, climbing equipment etc.

430 BC is the tech level. No Roman armor, no stirrups.
It would take far less energy thinking of ways it could work than arguing repeatedly how it can’t. Especially considering I just linked to the real-world history of wheelchairs and they did exist in Greece in the 6th and 5th century BCE. Talk about immersion breaking. So you’re removing real-world tech from a time and place it actually did exist historically in your supposedly historical setting…because it would “break your immersion.” Got it.
 

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