[non d20] Buffy RPG

Yes and no. There are basically Heroes and White Hats with varying levels of exp. You gain exp and buy abilities almost like a point buy system.

I have read it but have not played, so you will have to ask someone else for anymore.
 

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Valiantheart said:
I liked the disadvantage system but it seems like the game should only be set in a highschool setting with things lke nerds, jocks etc.

In the Slayers handbook they have qualities like cop and investigative reporter; and in Monster Smackdown they have qualities like troll and other demons. So, while the Core Book is a little more geared High School, the others books really help break that mold. The Angel RPG is coming out in August IIRC so I'd imagine that would go even farther to allow other character types.
 



*longs for a group of friends that also like Buffy*
Would I like to play this? Oh yeah
Will I EVER get to? No
Reason? Everyone in my group hates Buffy for some reason, only way I could ever play would be via ENworld. So Crothian, if you ever wanna run a play by post, or over AIM, you let me know and you can count me in.

BTW, that episode flipped me out last night, I ain't gonna say no more, cause I think Canada is behind on episodes compared to us, and I don't wanna spoil it for our Northern friends...
 


KnowTheToe said:
Is the D10 system familiar to the 7th Seas D10?


Not really. Having played both Eden's d10 system in AFMBE and 7th Sea, different, but Eden's is simplier. Eden's is more like the old Cyberpunk game if you played that.

Someone please correct me if I am wrong, but Eden's you have a target number, you roll a d10 and then add appropriate stat and skill. Don't remember all the combat things..thou
 

1: Angel was in season four? I don't really remember that. Whcih ep was it in, and what happened.

2: Dramam points. His GM is giving him too many. At least from what I've seen if you want to be spending them like mad you have to bring all sorts of soap-opera style nastiness down on your head to get them.

3: Did you know that the buffy DM at no point has to roll any dice, ever?
 

fnork de sporg said:
1: Angel was in season four? I don't really remember that. Whcih ep was it in, and what happened.

2: Dramam points. His GM is giving him too many. At least from what I've seen if you want to be spending them like mad you have to bring all sorts of soap-opera style nastiness down on your head to get them.

3: Did you know that the buffy DM at no point has to roll any dice, ever?

1) Ya, he was in the episode Pangs as well as the one that he fought Riley. There might have been others.

2) Drama points are tough to manage I've found out. It's hard as the Director to decide when to spend them for the bad guys.

3) It's an odd feeling not needing to roll dice but it makes things go really fast and smooth.
 

shouit said:
Not really. Having played both Eden's d10 system in AFMBE and 7th Sea, different, but Eden's is simplier. Eden's is more like the old Cyberpunk game if you played that.

Someone please correct me if I am wrong, but Eden's you have a target number, you roll a d10 and then add appropriate stat and skill. Don't remember all the combat things..thou

More or less. The basic mechanic is that you roll a d10, add the appropriate Director-indicated Attribute and either the Attribute again or appropriate Skill (for example, to hit something in combat with a weapon, roll 1d10 + Dexterity + Getting Medieval). Some particularly hard rolls require only a 1d10 + an Attribute. The basic success number is 9, but some specific actions have higher numbers (hitting an opponent in combat requires you to meet or beat his Combat Score, which is usually his Dexterity + Getting Medieval and the average roll on a d10 (6)). Different combat maneuvers have varying modifiers to the roll (staking a vampire (or anything for that matter) through the heart normal incurs a -3 penalty, for example).

The Unisystem uses a success level mechanic - the higher you roll, the more successes you achieve. This has varying effects - in combat, success levels are added to damage; forcing open a stuck door may require 3, 4 or more success levels requiring several rolls over time, etc...

While it is cool that the Director never has to roll, it doesn't mean that he can't. The combat system is basically designed around opposed rolls, but to give the feeling of more control to the players, they roll their attack rolls to see if they hit and their defense rolls to see if they don't get hit. If the Director wishes, he can roll those target numbers each round, or just use the baddies Combat Score (Similar to d20 AC - it can be 10 + Dex mod + other stuff, or you can use the variant 1d20 + Dex mod + other stuff). Using a static score speeds up combat, and since the Buffy game goes for a cinematic feel, speeding up the actual mechanics is a good thing.
 

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