Non-Iconics Adventure. Dungeon of the Fire Opal Part 3

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HeavyG

First Post
Hilltop ambush - Round 4

Sollir Furryfoot said:
Sollir fires 2 MW arrows at the Witches' wand... (5 ft. step back if I need to, otherwise 5 ft. step forward-if it would not provoke an AoO-towards the party)

Sollir steps a bit to the right towards Kytess. Switching tactics, he aims for the witch’s wand instead of her body. The wand is a small, moving target, though. There is also much wind on the hilltop. The first arrow veers off and clatters uselessly on the far ruins stones. The second misses, but by a much smaller margin. It sticks in the witches’ gray sleeve.

Murhid stays behind cover.



CRGreathouse said:
Kytess continues to swing violently at the wolf, trying to draw its attention from the halfling.

(+7 attack + 2 flank -1 Power Attack = +8; 2d4+3 damage + 1 Power Attack = 2d4+4)

Glancing around quickly, she sees how badly Ivellios is hurt. For a fraction of a second, images flood her memories: pallid, cold, gaping faces; Kytess' fellow soldiers. She shudders involuntarity, refusing to see the connection. Shutting out the memory completely, she concentrates all the harder on her chain work, knowing the price of failure all too well.

This time, the wolf can jump out of the way. It’s wounds, already very severe are slowing it down. The chain hits it around the head and tears it’s face to shreds. It falls to the ground, then disappears.


Taz said:
Taz backs away 10' from the black wolf, tumbling to avoid an AoO. She then casts a Shield spell on herself and Sheela, facing towards the wolf and the witch.

(FYI, Since the wolf had circled the group and came in from the back, you would have had to tumble past it to orient your shield towards both the wolf and the sorceress. Now, of course, there’s no problem.)

A pass of the hand, a few arcane phrases and the Shield goes up.



reapersaurus said:
Ubaar sees that the witch was hurt somewhat by Ivellios' last arrow and pulls back again on the massively-taut bow, aiming right for the witch's dark heart.

The shot is accurate. Ubaar’s arrow flies right to the witch’s heart. It bounces off too, without inflicting damage, but then there is an eldritch flicker around her body.


Jalon Odessa said:
Feeling that he has fulfilled his duty to protect the halflings, Jalon turns his attention to the rest of the battlefield. Noting Ivellios' injuries, Jalon hastily springs towards the elf, whipping a small, silver rod from belt and gently pressing it to Ivellios' shoulder, whilst chanting a hymn to Tyr.

[OOC: Can Jalon draw his wand of Cure Light Wounds as part of his move, considering he has a BAB of +1? If not, then forget about the wand and he'll forgoe his memorised Inflict Light wounds to cast CLW on Ivellios.]

No problem.

The priest arrives at a run besides the elf and touches him with his wand. The power of Tyr infuses him and his wounds are made better.


At that moment, the group hears noises of struggle in the ruined structure where Murhid took cover.

Then, the witch starts floating down. While doing so, she points her wand at Ubaar and pellets him with a pair of magic missiles. Ubaar dodges left but the missiles veer perfectly from their trajectory to hit him in the flank, severely bruising his flesh.




At the end of this fourth round, the situation is such. Ubaar is in a central position. 10’ forward and to his left, Ivellios and Jalon are taking cover behind a partially ruined stone wall. 30’ to his left are Kytess, Sollir and Taz, having just defeated the two summoned monsters.

40’ in front of Ubaar and 35’ in front of Iv and Jalon, Murhid is in a partially ruined stone structure (probably was a room when the monastery still stood), out of sight of all the others in your group. Sounds of struggling are coming out of his hideaway, though.

10’ in front of Murhid’s place, the witch is floating down. She has covered a good 20’ up to now, making her 10’ in the air. Soon, she’ll land behind a wall and be out of your sight.



And the status of the party :

(S) Sollir Furryfoot : Hp(15/15)
(M) Murhid : Hp (6/15) Poisoned ? Has possibly drunk his healing potion while out of sight. Noises of fighting.
(T) Taz : Hp (11/13),
Sheela : Hp (6/6),
(I) Ivellios Nailo : Hp (9/23)
(U) Ubaar : Hp (7/21), Endure fire (12 hours), 2 points of dexterity damage
(K) Kytess : Hp (15/20) Endure fire (12 hours)
(J) Jalon Odessa : Hp (12/17) Endure fire (12 hours)
 

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CRGreathouse

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Seeing the immediate danger of the wolf gone, Kytess rushes toward the witch, intent on stopping her from escaping again.

Kytess closes on the witch's position. Kytess jumps over any low barriers in her way (and climbs past any higher than she can jump). If possible, she attacks as well - 10 feet in the air is well within the reach of Kytess' 12-foot chain.
 

Taz

First Post
Taz runs after Kytess at maximum possible speed (full speed double move using tumble to avoid obstacles) to get closer to the witch...
 
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HeavyG

First Post
For the record...

Running will not work since the ground is covered with sharp debris and shifting stones. There are also a couple of walls to avoid along the way.

Moving at full speed requires some kind of balance, tumbling or jump skill roll (whichever you're best at) at a reasonable DC or you'll lose footing and thus lose too much time (maybe with a bit of damage if you roll really bad).

Moving at half speed is safe.

Charging is out, because there is no straight path to her.

Reaching the witch in a single turn means a double move at full speed (risky) for those with 25' or more of movement. Slower people will be able to get close, but not to reach the area. Or, with a double-move at half speed, you can approach the witch safely, but not reach her spot this round.
 

Sollir will take a 5 ft. step closer to the witch (and trying to get a clear shot) and will fire 2 normal arrows with his Might Composite Shortbow, shouting "Come on ya big witch! Cant' pick on someone your own size! I bet you're scared!", at the witch (not her wand).
 

CRGreathouse

Community Supporter
(Just a quick confirmation - Kytess heads toward the witch with a double move. It's less than 60 feet away for her.)
 


reapersaurus

First Post
Ubaar picks himself up and Throws himself at the blasted witch! (just kidding)

Ubaar becomes enRAGEd with the prospect of the witch getting away, AND with the damn stinger-missles she shoots!

He takes off, bounding across the landscape in a focused attempt to catch the witch!

He'll cross the 40' stretch of cobbled land between he and his prey with careful yet determined jumps, planning on reaching close enough to jump into the air and snatch the witch like a fleeing bird.

"You... *a jump punctuates his Yelling...* Won't...*jump*... Get Away.. *jump*.. That.. *jump*... Easily!!"

If Ubaar gets close enough, he'll jump up to try to grapple the elusive, deadly witch, hopefully crushing her in his grip!

If he won't be able to cross the distance, he'll cross what he can and fire a MW arrow at her.

OOC: Raging, he'll attempt a 40' normal move for him, probably encountering Jump check(s), then try to Jump to grapple with her.

*crosses fingers*
 

HeavyG

First Post
Hilltop ambush - Round 5

Sollir Furryfoot said:
Sollir will take a 5 ft. step closer to the witch (and trying to get a clear shot) and will fire 2 normal arrows with his Might Composite Shortbow, shouting "Come on ya big witch! Cant' pick on someone your own size! I bet you're scared!", at the witch (not her wand).

Sollir shoots a pair of arrows, of after the other, just as the witch is about to disappear from his sight by descending behind a ruined wall.

The first arrow goes low and hits the wall, but the second hits her in the left arm, drawing blood and a cry of pain.




CRGreathouse said:
Seeing the immediate danger of the wolf gone, Kytess rushes toward the witch, intent on stopping her from escaping again.

Kytess closes on the witch's position. Kytess jumps over any low barriers in her way (and climbs past any higher than she can jump.

The agile warrior has no problems navigating the treacherous ground. Bypassing two low ruined walls along the way, she runs* towards the witch.

* Noticed I didn’t say ‘Runs’ because it wasn’t a game mechanic. :D


Taz said:
Taz runs after Kytess at maximum possible speed (full speed double move using tumble to avoid obstacles) to get closer to the witch...

Kytess is followed by Taz, who is as agile in avoiding mishap.



reapersaurus said:
Ubaar becomes enRAGEd with the prospect of the witch getting away, AND with the damn stinger-missles she shoots!

He takes off, bounding across the landscape in a focused attempt to catch the witch!

He'll cross the 40' stretch of cobbled land between he and his prey with careful yet determined jumps, planning on reaching close enough to jump into the air and snatch the witch like a fleeing bird.

"You... *a jump punctuates his Yelling...* Won't...*jump*... Get Away.. *jump*.. That.. *jump*... Easily!!"

(Note : Murhid’s hiding place is 40’ from Ubaar. The witch’s is 50’. And, there are obstacles that prevent straight movement.)


reapersaurus said:
If he won't be able to cross the distance, he'll cross what he can and fire a MW arrow at her.

OOC: Raging, he'll attempt a 40' normal move for him, probably encountering Jump check(s), then try to Jump to grapple with her.

*crosses fingers*

Ubaar runs forward a bit, jumping over most obstacles along the way and avoiding treacherous footing. He manages to cover most of the distance towards the witch, then shoots an arrow at her. The arrow hits the low wall she’s starting to float down behind, however.


Jalon Odessa said:
Drawn by the sounds of a struggle, Jalon moves as quickly as his heavy armour will allow towards Murhid.

Jalon makes his way, running fast as he can, towards the place where Murhid last hid, and from which sounds of struggling are still coming.

Over the shifting stone and treacherous ground, he barely manages to reach a doorway to the partially-ruined stone structure, just in time to see Murhid wrestling with a small imp, and bleeding from small wounds. From Jalon’s point of view, it’s clear that Murhid is weakened by the wounds and can’t hold the imp for long. His struggles are slowing down with every movement.


Meanwhile, the witch continues her descent. Just before disappearing out of sight of the heroes, she points her wand at Ubaar and shoots him with another pair of purple missiles. The pain is deep and only Ubaar’s ancestral Rage keeps him conscious.

She then lands just in time to see Kytess arrive running, closely followed by Taz. A look of desesperation is on her face, written in her demonic features.




Situation :

The witch is now on the ground, behind a partially ruined stone wall. Kytess is 15’ away from her, having circled the wall by the left. She’s followed closely by Taz. (Taz needs a 10’ move to be able to see the witch, and a 25’ move to reach her). Ubaar is quickly closing to the right. He’s on the other side of the wall, but can quickly circle around it (needs a 20’ move to reach the witch this round).

10’-15’ from there, on the other side of that famous wall from the witch’s POV, a small partially ruined stone structure lies. Inside, Murhid is wrestling for his life with a small winged demon, trying to keep it from striking it with it’s venomed barbed tail. Jalon is entering this structure as we speak.

Near the spot where the group got ambushed, Ivellios is taking cover behind a large block of stone. Not far from him, Sollir has run out of targets, every enemy being behind walls of stone.



And the status of the party :

(S) Sollir Furryfoot : Hp(15/15)
(M) Murhid : Hp (6/15) 4 points of dexterity damage. Poisoned. Has drunk his healing potion while out of sight. Grappling with an imp.
(T) Taz : Hp (11/13),
Sheela : Hp (6/6),
(I) Ivellios Nailo : Hp (9/23)
(U) Ubaar : Hp (3/25), Enraged (8 rounds ?), Endure fire (12 hours), 2 points of dexterity damage
(K) Kytess : Hp (15/20) Endure fire (12 hours)
(J) Jalon Odessa : Hp (12/17) Endure fire (12 hours)
 
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