There aren't. When you defeat an enemy (drop below 1 hp) you have the option of subduing him rather than killing him.
When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it.
Who says that every hit was a solid hit, slicing the victim?Wow, that's really.....not logical. "Ha, I sliced you 42 times with my swords and you are bleeding profusely from every orifice and created bodily rift and with the final slice of the dwarf's battle axe you are....knocked unconscious."
Friendly reminder: HP isn't just physical damageWow, that's really.....not logical. "Ha, I sliced you 42 times with my swords and you are bleeding profusely from every orifice and created bodily rift and with the final slice of the dwarf's battle axe you are....knocked unconscious."
I suppose it's an easy mechanic to work with this way, just not terribly logical. It's not like you beat them to a pulp and know they have 3 HP left and then you punch them in the jaw for the knockout, but I suppose it works.
That would be because you've internalized HP into being something real when it's not.Wow, that's really.....not logical. "Ha, I sliced you 42 times with my swords and you are bleeding profusely from every orifice and created bodily rift and with the final slice of the dwarf's battle axe you are....knocked unconscious."
I suppose it's an easy mechanic to work with this way, just not terribly logical. It's not like you beat them to a pulp and know they have 3 HP left and then you punch them in the jaw for the knockout, but I suppose it works.
Herschel is a player in my campaign. He's an admitted grognard, and has issues to work through....![]()
I made them take a minus two to attack, under the assumption they were holding something back....
Well, we could talk about the fact that every edition claimed HP were more than just physical damage, but we won't.![]()