tomBitonti
Hero
Not sure if you're looking for this but try Ars Magica. It has 5 wound levels Light, Medium, Heavy, Incapacitated, and Dead. Depending on how much your to hit is over the defender's defense you'll inflict a wound level but a person can have any number of wounds. Each wound category gives a negative to totals so unless you're killed outright you'll just rack up tons of negatives to rolls. Only later when you do recovery rolls do they get better or worse and you die of gangrene or something.![]()
Hi,
This scheme would qualify as non-linear.
As mentioned earlier, a schema where each hit has a chance (the same for each hit) to knock a target out is still linear.
As an example, if each hit has a 1/4 chance of knocking the target out, that maps to a hit point scheme where the target has 4 hit points and each hit removes 1 hit point. That is, for a geometric distribution with parameter (1/4), the expected number of hits is 4, and that is the same expected number of hits with the hit point scheme. Using finer numbers, the result doesn't change if the number of hit points is 40 and each hit removes 10 hit points.
What is important is whether successive hits are more likely to inflict a result (more hit point damage, or a greater chance to knock out the opponent, or do extra "critical" damage).
Note that the "chance to knock out a target" scheme provides a unification of 4E minion mechanics with other systems, and provides a quick way to add minions, or to add detail to the 4E system: Instead tracking hit points for minions, give a hit a chance of taking out a minion equal to the percentage of hit points removed by the attack.
Thx!
TomB