Non-Newtonian movement...

hong said:
A dwarf sprinting full-out goes 14 squares per round (2 move actions).

An elf hustling goes 14 squares per round (2 move actions).

An elf sprinting full-out goes 18 squares per round (2 move actions).

I fail to see the problem.
Two problems:
1- Running speed is too slow. Unless it works different out of combat, it makes no sense.
2- A dwarf running gains a 40% increase to his speed. An elf running gains a 28% increase to his speed.
 

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ainatan said:
Two problems:
1- Running speed is too slow. Unless it works different out of combat, it makes no sense.

D00d, people moving at different speeds should be something you're well used to by now. Or have you never used monks, barbarians, boots of striding and springing...?

2- A dwarf running gains a 40% increase to his speed. An elf running gains a 28% increase to his speed.

And this is so important, why?
 

ainatan said:
Two problems:
1- Running speed is too slow. Unless it works different out of combat, it makes no sense.
2- A dwarf running gains a 40% increase to his speed. An elf running gains a 28% increase to his speed.

We dwarves are natural sprinters!! Very dangerous over short distances.
 

hong said:
D00d, people moving at different speeds should be something you're well used to by now. Or have you never used monks, barbarians, boots of striding and springing...?
And this is so important, why?
Because I enjoy a little of consistence. I don't like the fact that an elf that was supposed to be a quick character can't run half as fast as myself. It has nothing to do with some classes or magic items. I'm used to people moving in different speeds, speeds that make sense.

Why everytime you are cornered you go on a crusade against other people's opinion?

If you don't see anything on this thread as a problem, don't post here.
 

ainatan said:
Because I enjoy a little of consistence. I don't like the fact that an elf that was supposed to be a quick character can't run half as fast as myself.

You're not making any sense.

Here, try again.

Dwarf walking: 5 squares per round (1 move action)
Elf walking: 7 squares per round (1 move action)

Dwarf hustling: 10 squares (2 move actions)
Elf hustling: 14 squares (2 move actions)

Dwarf running: 14 squares (2 move actions)
Elf running: 18 squares (2 move actions)

It has nothing to do with some classes or magic items. I'm used to people moving in different speeds, speeds that make sense.

Why everytime you are cornered you go on a crusade against other people's opinion?

Because said opinion is not well-informed?
 


ainatan said:
Because I enjoy a little of consistence. I don't like the fact that an elf that was supposed to be a quick character can't run half as fast as myself. It has nothing to do with some classes or magic items. I'm used to people moving in different speeds, speeds that make sense.
Look, if it's combat, there's people hacking at you, you're tripping over dead bodies, you're probably in a poorly lit dungeon, strangly enough you're not going to break any world records.

If it's not combat, then a character's speed isn't going to be measured in squares per turn, but in athletics or endurance checks. So I don't really see the problem.
 
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hong said:
Because said opinion is not well-informed?
Here, try again.

1- Running speed is too slow. People should move faster than that when running. It makes no sense.
2- A dwarf running gains a 40% increase to his speed. An elf running gains a 28% increase to his speed. It makes no sense.

IT MAKES NO SENSE.

Do you want me to define "it makes no sense"?

Okay. Here we go:

If things fall upwards instead of downwards = IT MAKES NO SENSE.
If people can put water on fire = IT MAKES NO SENSE.
If skeletons get poison damage = IT MAKES NO SENSE.
If character swim in lava = IT MAKES NO SENSE

It's just that kind of lack of sense.
 

ainatan said:
1- Running speed is too slow. People should move faster than that when running. It makes no sense.
As people have mentioned, it makes more sense if you take into account the fact that this is occurring during combat, not a race.
2- A dwarf running gains a 40% increase to his speed. An elf running gains a 28% increase to his speed. It makes no sense.
Actually, I think that if you consult the physiology textbooks on elves and dwarves, you will see that it makes perfect sense, and is well grounded in the biological structure of those races. :)
 

I just want to quickly pop in and say.

Aren't Dwarves generally yes slower when walking, but they can really pump their legs and sprint short-distances fairly fast (especially for their body-size).

While, Elves/Eladrin have a longer gait, but more long-distance runner, given their sorta graceful, effortless run.
 

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