redrick
First Post
So, I'm still learning D&D 5E, and I'm reading through the classes in the PHB again. As I do so, I'm asking myself what choices I would make if I were going to play a fighter, cleric, etc. This leads me to ask: what would be the reasoning for taking a non-scaling class specialty? Let's look at the fighter, for example. In looking at the choices in fighting style, there are some choices that give you an absolute, non-scaling benefit (like a +1 to AC with Defense, or a +2 to damage with Dueling). In the case of Dueling, +2 damage seems pretty impactful at lower levels, but when you've significantly increased in level, is that increase really going to be as beneficial as a fighting style that isn't so dependent on an absolute number? Other classes have similar options, so my question is intended to apply more broadly to them, too.
Please keep in mind, I am still new to this and not a tactician or well-versed on the mathematics of it all. Just honestly curious why a person would choose a specialty of this type.
Playing in a level 8 campaign right now, and the +1 to AC from defensive is still a big deal. As said below with varying numbers, +1 to AC is not easy to come by, and it ends up making a big difference in combat. We have two fighters in plate. One has the defensive style, and AC 19. The other does not, and has AC 18. (I guess he's great weapon fighter? Don't remember.) The AC 18 fighter always feels like "the squishy target" when the swords start swinging.
Similarly, things like duelist, archery, all these things scale because they are bonuses per attack, and fighters gain more attacks over time. That's how the fighter scales in power. When your attacks double at 5th level, your bonuses from Dueling, GWF, and Archery also effectively double. As discussed many times, the only style which does not scale much is TWF, which is why a lot of folks criticize it. While a fighter continues to gain more primary-hand attacks with the extra attack feature, there can only ever be one off-hand attack because the fighter only gets one bonus action. (It does scale a little, if the fighter raises his dexterity score. A 1st level fighter is doing +3 with TWF, a 4th level fighter can be doing +4 with TWF and a 6th level fighter can be doing +5, so long as they keep boosting their ability scores instead of taking feats.)