As part of the 5th edition re-boot of my low-magic Iron Heroes campaign, I was in need of a non-spell casting variant for the Ranger. I had seen some discussions on the topic but nothing that tweaked my interest. So I ended up merging the Fighter & Ranger class abilities to fill in the Ranger's Spell casting void for my campaign.
Notes:
Level - Ability
Italicized Bold - Taken from the Fighter class
So far, this modification/tweak has been met with enthusiasm by my players (including the Iron Heroes - Hunter/4th Edition Warlord/Ranger).
Notes:
- I only went out to 16th level as the characters in the campaign are currently only 8th or 7th level, so it will be some time before they even near 16th.
- As magic in the campaign is rare, unpredictable, and often as dangerous to the user/wielder as to his foes, I have permitted both Ability Improvements AND Feats to be taken at levels 4, 8, 12, & 16 to give the PCs an edge. For all other class level abilities that permit them to take an Ability Improvement, the character must choose either an Ability Improvement OR a Feat.
Level - Ability
- - Favored Enemy, Natural Explorer
- - Fighting Style, 2nd Wind
- - Ranger Archetype
- - Ability Improvement (Feat)
- - Extra Attack
- - Favored Enemy & Natural Explorer Improvements -or- Feat (player's choice)
- - Ranger Archetype Feature
- - Ability Improvement, Land's Stride (Feat)
- - Action Surge
- - Natural Explorer Improvement, Hide in Plain Sight
- - Ranger Archetype Feature
- - Ability Improvement (Feat)
- - Extra Attack
- - Favored Enemy Improvements & Vanish -or- Feat (player's choice)
- - Ranger Archetype Feature
- - Ability Improvement (Feat)
Italicized Bold - Taken from the Fighter class
So far, this modification/tweak has been met with enthusiasm by my players (including the Iron Heroes - Hunter/4th Edition Warlord/Ranger).