Hypersmurf
Moderatarrrrh...
Wear leather armor - it has no armor check penalty.
It has one if you put it on too fast

-Hyp.
Wear leather armor - it has no armor check penalty.
kreynolds said:If your DM allows the supplemental rules for bracers from the Arms & Equipment Guide, bracers start to totally rock. There ain't nothin' cooler than a pair of bracers with silent moves and heavy fortification man!
Ok, well, maybe there is, but you get the idea.![]()
Hannibal Barca said:For a number of reasons. I wanted a coherent argument explaining why this is. Note I am not committed to one of the two answers, just curious why the rule applies to this circumstance.
Lord Pendragon said:A Stilled spell has no Somatic component, thus there are no gestures for the armor to interfere with. However, there is still the matter of aiming the ray, and the armor still makes it difficult to properly aim (without having been trained in how to compensate for the restricted movement of the armor).
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On the subject of a paralyzed mage casting spells, this is my take:
A paralyzed mage can cast a Stilled, Silent spell, but he cannot cast one that requires an attack roll, any more than the paralyzed mage can fire his crossbow. Chill Touch requires a touch attack which a paralyzed mage cannot deliver, and thus the charge simply remains until the mage regains movement. Spells such as Acid Orb require a ranged touch attack which the paralyzed mage cannot properly aim, and thus the spell fizzles.
Or use your Eagle Claw attack instead!