Nontraditional Mystic Theurge combo...

Halivar

First Post
I'm trying to create a flav-o-rific NPC for an upcoming campaign, and I can't resist the lure of the mystic theurge. I'd like to try a non-traditional class combo, so I was thinking a wizard/druid or even a bard/druid.

Is there anything that would keep you from rolling up a character like this? What are some weaknesses you can think of? I've never played nor rolled a mystic theurge before, so I don't know quite how to strategize them.
 
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Bard ranger casting in light armour.... hehehe

The weirdest combo I have is a cleric/spellsinger NPC... fullplate, baby.

Any druid combo loses the druids biggest advantage: Wildshape. While only gaining the nice offensive druid spells.
 

Druid 5/Sorc4/Monk1/theurge 10 ;)

Cast spells while wildshapped into some random dog with nystuls magical aura on you to make you appear nonmagical (might not work on creatures, if not make a new spell). You might need 2 levels of monk, I dont have 3.5 but heard something about their abilities being changed.

But still, it is a really fun non-standard build for higher levels, and since you were asking about the theurge you must be going to high levels ;) (NPC's level too easy! lol)
 

One atypical but good combo would be a Sorc/Cleric Mystic Theurge. Clerics get little from having a high Int, but their Charisma is useful for all sorts of Turning-conversion goodness (if your DM allows some of the Feats from DotF).

Also, if you take Still Spell, you can spontaneously cast most of your Sorcerer spells in heavy armor -- you'll get fewer spells per day at each level, but spells per day is the Sorcerer's main strength.

-- N
 


I've refined the character concept a bit. It's going to be a feytouched (dryad) NPC, so a definite woodsy-nature-y type. If I go with cleric, I'll do Plant and Good (or possibly Beauty) domains, but I just can't get over how cool those druid spells are. It's the arcane side that's throwing me off. I can't seem to find a good fit.

Since it's going to be a feytouched, I can see her having buku ranks in perform, so a bard might be good, too.. Thoughts?
 

Halivar said:
I just can't get over how cool those druid spells are.

Druid spells are cool. Druid class abilities are cool. Druids are already sort-of Divine/Arcane combos, since they have great offensive spells and decent healing/buffing.

I say just play a Druid and be happy. No MT sillyness. :)

-- N
 

Well, it's not a mystic theurge, but Geomancer from MotW works quite well too. I think the class was probably meant to be a wizard/druid build, but a Cleric 3 (with the nature domain)/Sor 4 can easily qualify for the class. I've got just such a character in a long running campaign (he's 12th level now), and the combo is incredibly fun. I get loads of healing, no spell-failure, great skill points, and all the kooky Geomancer abilities to boot.
 

Halivar said:
I've refined the character concept a bit. It's going to be a feytouched (dryad) NPC, so a definite woodsy-nature-y type. If I go with cleric, I'll do Plant and Good (or possibly Beauty) domains, but I just can't get over how cool those druid spells are. It's the arcane side that's throwing me off. I can't seem to find a good fit.

Since it's going to be a feytouched, I can see her having buku ranks in perform, so a bard might be good, too.. Thoughts?

Dryad or Pixie? Pixie's get quite a few stat bumps and make for nice spellcasters :) Plus they are not tied to a tree/region like a dryad.

Also consider the psuedodragon as a possibility. You'd have to 'exception' natural spell to the first level druid, but it makes for an extremely interesting druid. I can see that once it started shapeshifting, it'd be interested in humanoid forms and arcane magic... Bard or Sorc would fit it's nature extremely well.

For a totally unusual MT character (if you don't mind losing a few levels to ECL) try a Centaur.
 

Darklone said:
Sorcerer/OA shaman is great. Both cast with Charisma :D


Hate to nitpick, but it's the shugenja that casts with Charisma. The Shaman still uses Wisdom. But your point is still valid with the sorcerer/shugenja multiclass (especially water focused shugenja.)
 

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