Tumakhunter
First Post
Tis is a steampunk fantasy world, wherein the protagonists are trying to warn the civilized nations of the return of a very ancient enemy who seems bent on either conquering the known world, or razing it to the ground. No-one is quite sure which. It is (obviously) a home-brew world, building out of a weekly tabletop game that died out as most of the players left and/or moved away. I welcome questions, and have room for perhaps two more players if anyone is interested.
Technology is roughly equivalent to earth circa 1880, with a number of weird devices etc. thrown in. The Dwarves (called Duergar in this setting, as they don't like using a human word for short to describe themselves as a race) are a very powerful Imperial presence in the civilized North, though the Empire of Morrakin is beginning to crumble, and the Seven Clans are more like seperate kingdoms now. A few of the human nations along Morrakin's borders were once beholden to the Empire, but 150 years ago gained their independace en masse.
All standard PHB races are present, except Half-Orcs. Gnomes are called Amani, and are a gypsy-like people (using much of the flavour text of the Halfling in the PHB). Halflings are called Chim, and are only found in wild tribes in the southern Hinterlands. The term 'Halfling' tends to refer to those of mixed blood, such as a half-elf or a Duermek (person of mixed dwarven and human parentage).
All classes are as in the PHB 3.5, with the addition of the Artificer from Legends and Lairs new book, Sorcery and Steam, and the Gunmage from the Iron Kingdoms.
It should be noted that Firearms are considered Simple Weapons.
For Mor'Gan, Xavier, Aetolus, and (Feldon?):
Last I recall, Feldon, Mor'gan, and Varnus were in Urne, a decidedly unfriendly town, at least towards the Duer. The three had gon and visited Dawnfather Selgard at the temple of Lanscot, the god of the sun, and light.
It's been a bit, so refresh me, but I think you were heading north to Morrakin next, weren't you? We'll start things off at the Train Station just south of the city...
Technology is roughly equivalent to earth circa 1880, with a number of weird devices etc. thrown in. The Dwarves (called Duergar in this setting, as they don't like using a human word for short to describe themselves as a race) are a very powerful Imperial presence in the civilized North, though the Empire of Morrakin is beginning to crumble, and the Seven Clans are more like seperate kingdoms now. A few of the human nations along Morrakin's borders were once beholden to the Empire, but 150 years ago gained their independace en masse.
All standard PHB races are present, except Half-Orcs. Gnomes are called Amani, and are a gypsy-like people (using much of the flavour text of the Halfling in the PHB). Halflings are called Chim, and are only found in wild tribes in the southern Hinterlands. The term 'Halfling' tends to refer to those of mixed blood, such as a half-elf or a Duermek (person of mixed dwarven and human parentage).
All classes are as in the PHB 3.5, with the addition of the Artificer from Legends and Lairs new book, Sorcery and Steam, and the Gunmage from the Iron Kingdoms.
It should be noted that Firearms are considered Simple Weapons.
For Mor'Gan, Xavier, Aetolus, and (Feldon?):
Last I recall, Feldon, Mor'gan, and Varnus were in Urne, a decidedly unfriendly town, at least towards the Duer. The three had gon and visited Dawnfather Selgard at the temple of Lanscot, the god of the sun, and light.
It's been a bit, so refresh me, but I think you were heading north to Morrakin next, weren't you? We'll start things off at the Train Station just south of the city...