Magistus71
Explorer
I remembering reading somewhere that you shouldn't stat a god, because once you do, your players will try and kill it.
I'd buy an Egypt or Greece based setting product: bit they'd have to do more than Wikipedia level coverage (maybe combine setting stuff with adventure material...).
Something like this , but updated for 5e?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.