North Carolina Game Day -- THE AWESOME AFTERMATH!!!!

Re: Nothing going on here, pay no attention....

Mulkhoran said:
Barely audible to one who would be even right next to him, he quietly whispers under his breath as he crosses the line. It is issued with a revered tone, part invocation, part thanks.

"Bump........"



And then a stormtrooper appears, eats the old man, and poops him out.

And then the sun explodes. :)
 
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Re: Re: Nothing going on here, pay no attention....

Henry said:
And then a stormtrooper appears, eats the old man, and poops him out.


That's just disgusting, Henry. You should be ashamed.
 

*buh-diddlely-ump*

Let's get some talk going on about who is *really* gonna be running what and what guidelines they want to set forth and such.
 

Mulkhoran said:
Hmmmmm preeeecccccccioussssssss???

He offers us boons, precious, he does *gollum**gollum*......

what he wants, he wants for his boons, m'precious, m'precioussssss............

no trusties!:p

With work like that, you should definitely win the Oscar! :D

Crothian had a good time running The Whispering Woodwind at the Ohio Gameday. If someone is interested in using that d20 adventure for your gameday, please contact me by Email and I'll make the arrangements. :)

mark@creativemountiangames.com
 

I'll volunteer to run a game. I could even run it twice if necessary (though my preference would probably be to run it once and play once).

I've got my home made "Return to the Dungeons of the Slave Lords" adventure ready to go. It uses pre-generated characters so all I'd need is 4 people willing to play to show up and I'm set to go. If there is no interest in that game, I'll be more than happy to play in someone else's game.

D&D or possibly Star Wars would be my preferences.
 

Let's talk specifics.

Each game has a 4-hour time limit, just like most conventions?

If so, how many games total, and what start times?

assuming two rooms having 12 hours each, each having enough room for two games at once, and one room with nine hours, with enough room for one game, that adds up to 14 games that could theoretically run?

NCSU monkey, any help here?
 

Henry said:
Let's talk specifics.

Each game has a 4-hour time limit, just like most conventions?

If so, how many games total, and what start times?

assuming two rooms having 12 hours each, each having enough room for two games at once, and one room with nine hours, with enough room for one game, that adds up to 14 games that could theoretically run?

NCSU monkey, any help here?

Not that it should dictate anything you do but with the Chicago Gamedays we use a two slot schedule, with each slot being five hours (which the RPGA does now also for conventions, I believe). Four hours can be awfully short, it seems to me. Also, at regular conventions you show up and game with folks you do not know. With EN Gamedays there will naturally be some joking about what happens on the boards, remembering one another's posts and commenting on how no one looks anything like you thought they would look. :p

This schedule gives folks time to get settled when they arrive and meet one another. It also allows for a meal break in the center of the day (some shopping since we play at a gamestore), and a bit of extra time for the second slot to run long if desired.

In our case, we've been running the first slot from 9:30am-2:30pm, break for lunch and some prize giveaways for an hour and a half, then 4pm-9pm for the second slot. Make sure to have some pizza and other take-out/delivery menus handy for later in slot two. ;) Fortunately, with our set up we can play even later and the second slot running long has happened a few times.

Just two cents... :)
 


I agree with Henry. Mark, please continue to post your observations. We're new at this.

I think that I tend to agree with Mark about the 2-slot thing. Better to have some extra time to stand around and shoot the breeze or grab a bite to eat than to run out of time before a game comes to a satisfactory conclusion.

With that in mind, I'd say 2 slots of 6 hours in the 12 hour room. With the 9 hour space we could do 2 slots of 4.5 hours for games we know will be relatively short. And maybe we could also do one mamoth 9 hour session if somebody has a game in mind of more grandiose proportions.

As always, please take these suggestions as merely that.
 

I'm going to walk over to the student center today or tomorrow and walk through the rooms myself. I'll post my opinion as to how many games each room can support, based on table room and acoustics. Our largest room is the Walnut room and it can "seat" around 100 people, we have it from 9-9. The next largest room is the Brown room, it "seats" about 60 and we have it from 9-6. Our smallest room is the Green room and "seats" 40, we have it from 9-9. Like I said, I'll try to post today or tomorrow with more specifics.

There is a small (rather expensive) resturant on site that opens at 4pm and a convience store that will be open the entire time we are there. So a large source of snacks and drinks will be avilible all day. There are plenty of resturants (and two cafeterias, whoo!) within easy walking distance of the site for people wanting lunch.

Any other questions, just let me know!

Matt
 

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