Well, my questions regarding adventures are pretty much answered. The publisher doesn't plan to publish any. The author (you) would like to do some free web-releases, which is a great marketing strategy in my opinion. What I mean is that it makes me more likely to want to buy the books and play the game if I can download or purchase some pre-written adventure modules. So, how much of that kind of support is likely? It sounds as if this book is based on a personal or web-based campaign, so is that a potential source of adventures? Is there any source for that information? How about a link?
Another concept that has intrigued me for a couple of years is a d20 RPG set in the time of the Revolutionary War. The main problem I found was getting something for the PCs to do. Being scouts might be fun, but it doesn't appeal to the usual vigilante/mercenary nature of players & characters that is sort of presumed in D&D. Is this game one that could be used to run this type of game?
Here are some more basic questions about Northern Crown.
What year is the setting? At what point in the European exploration of the New World is the game set?
What are the races? Are the core D&D races included or is it more historical (humans only or primarily)?
How portable are the concepts? Does out-of-the-box playability include the ability to use the core rules with the setting information pretty intact? How extensive are the major rules variants?
What is the alternate or fantastic history?
Another concept that has intrigued me for a couple of years is a d20 RPG set in the time of the Revolutionary War. The main problem I found was getting something for the PCs to do. Being scouts might be fun, but it doesn't appeal to the usual vigilante/mercenary nature of players & characters that is sort of presumed in D&D. Is this game one that could be used to run this type of game?
Here are some more basic questions about Northern Crown.
What year is the setting? At what point in the European exploration of the New World is the game set?
What are the races? Are the core D&D races included or is it more historical (humans only or primarily)?
How portable are the concepts? Does out-of-the-box playability include the ability to use the core rules with the setting information pretty intact? How extensive are the major rules variants?
What is the alternate or fantastic history?