dougmander
Explorer
qstor said:Anyone think of limiting or removing the cleric and wizard class and just using the new classes from the book? It seems to me that some of the spells from both classs like fireball, blade barrier and raise dead (Just to name a few) might be overpowering for a historical fantasy type game.
Maybe healer from MHB would work in place of cleric? And natural philospher in place of the wizard/sorcerer classes?
Just a thought..
Mike
Natural philosophers can create some pretty flashy effects, too, including lightning bolt, wall of ice, and stinking cloud. And druids might have to go, too. Witches you might be able to leave in, since their magic tends to be less flashy.
I guess it all depends on whether your players would be happy playing in a low-magic game. What if magic still existed in your campaign, but worked Conan-style, with terrible physical and spiritual risks for those who used it? There would still be wizards and sorcerers, but they would be rare, and the amount of magic they could employ per encounter would be limited. Maybe you could take the Northern Crown setting information and adapt it to Grim Tales?