Stormborn said:
Doug,
For our inspiration:Of all of the games/campaigns you must have played in this setting, what was your favorite? Characters/Villains? What did you want to do with a campaign that you didn't do?
The round-the-world voyage of the
Lorelei comes to mind. The PCs raced a Français pirate to the discovery of the Northwest Passage, and found that the crucial strait was controlled by the descendents of the Welsh prince Madoc, who had preserved some pretty powerful magics from the previous age. Shangri-la like, they were trapped there for a long while until they were able to defeat the wizard who was pulling the strings of Madoc's heir. They defeated a floating ice-fortress of frost giants, were captured by the even-gianter giants of Brobdignag, went to work as mercenaries for the emperor of Fusang and rescued his daughter from evil monks, solved the mystery of Rapa-nui, rescued a marooned Sir Francis Drake from the shogun of Xipangu, beat the Portugeuse to establish a trading post there, delivered Drake to Queen Gloriana of Albion, and made it back to Sophia in time for tea.
Other memorable adventures included storming the Witchling city of Naumkeag to unmask and unseat an evil coven mother, and rescuing an Onandaga powwaw from the dungeons of the Chateau Frontenac in Québec. There have also been several adventures of political intrigue in the city of Sophia, and supernatural terror on the fog-shrouded streets of Boston.
Annalisa X, the evil natural philosopher who runs the College of War in Vandalia, is a probably my favorite villain. Think of Q from the James Bond films, but evil. The sorcerers of Le Dragon Rouge and the vampires of L'Ordre du Sang weave in and out of many of the adventures.
The areas of Northern Crown I'm most eager to expand are the city of Havana, the mean streets of Nieu Amsterdam, and the courtly society of Charles Town. They haven't been fleshed out in nearly the same detail as Boston and Sophia. I'd really like to do some adventures that take place exclusively in First Ones territory, with minimal Uropan involvement, but the research required to get it right is taking a long time. I'm ploughing through Mooney's classic
Cherokee Myths and Sacred Formulas and thinking of writing a nearly crunch-free sourcebook that focuses on the Cherokee world, which is so rich in magic, monsters, fey beings, witches, heroes, and giants that it could almost be done as a stand-alone campaign.