well I just remembered that the CR presented in IH Bestiary is too high for the monsters, so, this is it
CREATING A NOSFERATU
“Nosferatu” is a template that can be added to any 30 level/HD character has been a vampire for centuries, overlapping with those previous templates rather than adding to them.
Hit Dice: d20s for Hit Dice and has maximum hit points per die.
Speed: All movement speeds tripled and you gain flight speed perfect
Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improve by +30.
Attack: slam attack.
Damage: see the universal damage table.
Special Attacks:
• Blood Drain (Ex, Su): same as vampire but 1d4 for every 30 HD. Instead of a grapple attack you can make a ranged touch attack to drain blood, the range is 400 ft. + 40 ft. /hit die, use this ability in this way is a supernatural effect.
• Children of the Night (Su): Nosferatu command vampires.
• Dominate (Su): same as vampire but like Dominate Monster spell.
• Create Spawn (Su): same as vampire except that if the creature has 30 or more HD gain the Nosferatu template instead.
• Energy Drain (Su): same as vampire but you deal a negative level for every 6 HD.
• Telekinesis (Su): as the spell as caster level equal to totals HD (without maximum level).
Special Qualities:
• Damage Reduction (Ex): 20/holy silver and epic.
• Resistances (Ex): cold and electricity 50.
• Fast Healing (Ex): same as vampire but 25, see Back from Ashes ability.
• Alternate Form (Su): as the polymorph spell, caster level equal to totals HD (without maximum level)
• Gaseous Form (Su): same as vampire but flight speed equal to yours and caster level equals to totals HD.
• See through blood (Su): you see all the memories of the ones you kill with the ability of energy drain or blood drain.
• Back from Ashes (Su): when you die you turn to ashes, you need get in contact with enough blood, the equivalent of a body of your size, to regenerate your body after one minute you gain 1 hit point.
• Spider Climb (Ex): same as vampire.
• Turn Resistance (Ex): turn resistance +20.
• Undead Traits:
Saves: Same as the base creature.
Abilities: Str +30, Dex +20, Int +10, Wis +10, Cha +20
Skills: +20 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks and Maven.
Feats: Alertness, Combat reflexes, Dodge, Improved initiative and Lightning reflexes.
Epic Feats: Sixth sense, Improved combat reflexes, Improved dodge, Superior initiative, Epic reflexes.
Environment:
Organization:
Challenge Rating: Same as base creature 20.
Treasure: Double standard.
Alignment: Any evil.
Advancement: By character class.
Level Adjustment: Same as the base creature +30.
Weaknesses: you only have the slaying vampire weakness.
CREATING A WELKIN
“Welkin” is a template that can be added to any 120 level/HD character has been a nosferatu for millennial, overlapping with those previous templates rather than adding to them.
Hit Dice: d100s for Hit Dice and has maximum hit points per die.
Speed: fly same speed, for 10 for all movement types.
Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improve by +150.
Attack: slam attack.
Damage: see the universal damage table.
Special Attacks:
• Blood Drain (Ex): same as Nosferatu but now your range is an area centered in you with no save that affect all the living creatures in the area.
• Children of the Night (Su): command Nosferatu and Vampires.
• Dominate (Su): same as Nosferatu but ignore immunities to mind affecting effects.
• Create Spawn (Su): same as Nosferatu except that if the creature has 120 or more HD gain the welkin template instead.
• Energy Drain (Su): same as Nosferatu but affect all and every of your natural attacks.
• Detect Thoughts (Su): as the spell caster level equal to totals HD.
• Telekinesis (Su): as the spell as caster level equal to totals HD (without maximum level).
• Control Weather (Su): as the spell caster level equal to totals HD.
• Devour Soul (Su): imprison the souls of the ones you kill with the ability of energy drain or blood drain.
• Army of Death (Su): you can sacrifice souls to create undead, the undead is the equivalent of cast an epic spell of Animate Dead seed with a DC equals to your Spellcraft + 20, you don’t need a corpse the sacrifice soul replace that.
Special Qualities:
You gain Seventh sense, Uncanny dodge, Perfect Initiative and Improved Evasion.
• Damage Reduction (Ex): 120/-.
• Resistances (Ex): cold and electricity 250.
• Fast Healing (Ex): same as Nosferatu but 125, see Life for Blood ability.
• Alternate Form (Su): as shapechange spell caster level equal to totals HD (without maximum level or size).
• Gaseous Form (Su): same as Nosferatu.
• See through blood (Su): same as Nosferatu and you gain the anyfeat ability.
• Life for Blood (Su): when you reach 0 hit points sacrifice a soul imprisoned to remain a 1 hit point.
• Spider Climb (Ex): same as vampire.
• Turn Resistance (Ex): turn resistance +100.
• Undead Traits:
Saves: Same as the base creature.
Abilities: Str +150, Dex +100, Int +50, Wis +50, Cha +100
Skills: +100 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks and Maven and Omnicompetent.
Feats: Alertness, Combat reflexes, Dodge, Improved initiative and Lightning reflexes.
Epic Feats: Sixth sense, Improved combat reflexes, Improved dodge, Superior initiative, Epic reflexes, Good Reflexes and Superior Dodge.
Environment:
Organization:
Challenge Rating: Same as base creature +80.
Treasure: Quadruple standard.
Alignment: Any evil.
Advancement: By character class.
Level Adjustment: Same as the base creature +120.
Weaknesses: no weaknesses.