D&D General Nostalgia : Thief Percentages

I randomly came upon a source for my own supposition. I was listening to an interview with Lawrence Whitaker (co-designer of Mythras and other BRP games for many years), and he said RuneQuest came about when Steve Perrin decided to adapt the Thief skill system into a full percentile skill system.

Here it is, if anyone is curious: Lawrence Whitaker interview (YouTube link, queued to the time he mentions it).

Thanks for sharing. The influence seemed obvious in my mind.
 

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I do miss them for the reason stated in the OP - it allowed me to customize my thief to what I wanted. Secondly, I find that its rare that players need to roll d100 and I miss that too.
 


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