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Nostalgiathon!

Mercurius

Legend
Let's face it: we RPGamers are a greying group - we ain't getting any younger, and not as many newbies are joining the flock, at least the diehard inner circle, as are leaving or--gasp!--Growing Up (Fully familiar with the argumentative nature of many RPGamers, I realize that some will disagree with that assertion, but so what...that's not the point of this thread, so move on ;)).

What is the point of this thread? A full-out Nostalgiathon, or Nostalgiaganza, if you prefer. Let's reminisce about what we miss, whether it is an old gaming group or campaign we played in, an era of gaming, a game or game company, a product line, etc - anything you want, miss, and would love to see back but probably never will. I have heard some call the OSR a nostalgia movement and others get offended by that, but this is a place where nostalgia is welcome and encouraged - let your nostalgic heart delight in bygone ages!

A couple guidelines. I'd love for everyone to include their age or year of birth, and the year you first started gaming, with a brief bio of your gaming career (maybe two or three paragraphs, but try not to over-induldge!). I'm not asking your age to impose some kind of age requirement - you can be 18 and feel nostalgic for discovering 3rd edition at age 9, although I imagine most folks drawn to this sort of thread are 30+ and started with AD&D. I just think it would be interesting to contextualize what you have to say, what you're nostalgic about.

I'll start.

Brief Gamer Bio
I was born in 1973 and started gaming in 1981 or '82. I was first introduced to D&D at a Tibetan New Year Festival (Losar) in Boulder, CO. A group of kids dragged me into a VW van, handed me an impenetrable piece of paper (my first character sheet) and I was mesmerized. Later that year, some friends of my older brother lost interest in D&D in favor of Pong-Era computers and gifted me with their AD&D hardcovers - the original Dungeon Master's Guide, Player's Handbook, Monster Manual, and Deities & Demigods (the original copies of which have long since fallen apart, but all have been replaced thanks to Ebay). I remember carrying the last book in particular around with me in my backpack, pouring over its pages with friends during recess. I was hooked.

I've had a bit of an on-and-off relationship with gaming over the last three decades, being quite into it for a few years and then putting gaming on the backburner, simmering but never fully gone (except for a year or two here and there). I played AD&D 1E for the first years, but in the way that 8-12 year olds often play: very loose, with +7 vorpal swords and quickly established demigodhood. It wasn't until my teenage years, when 2E came out, that I really played D&D "properly," running an ongoing campaign through most of high school.

During the 90s I stopped for a couple years, then started again in '93 or '94, playing some 2E and dabbling with a few other RPGs. I went on an extended hiatus in the mid-to-late 90s until I ran across a little website in 1999 called "Eric Noah's Unofficial 3rd Edition News" and found my way back. I played regularly during the early years of 3E and the OGL, then went on another hiatus in 2004-08, until 4E came out. Since then I've run and played in a relatively regular game, followed the industry, posted on message boards, etc.

Nostalgiaganza!
What am I nostalgic about? Well, I will adapt a semi-famous quote and say that "the Golden Age of roleplaying games is twelve." There is something magical about that time - when the imagination is in full bloom, one's capacity to think has developed significantly, but one has not yet truly discovered the opposite sex or any of the pleasures and perils of adolescence. I turned twelve in 1985, so that whole early first era of discovery in 1982 until early adolescence in 1987 or '88 was one of great imagination to me. Going to a gaming store was a sacred pilgrimage, browsing through the original DMG or Deities and Demigods like reading some arcane tome, and Gary Gygax was a wise sage, the holder of esoteric knowledge.

I am nostalgic about that era of RPGs, when you could buy Dragon Magazine in bookstores, when rules minutia didn't matter (at least to me), when the game and its aesthetics left much to the imagination. I am nostalgic for being able to run myself through the Random Dungeon Generator in the back of the DMG late into the wee hours of the morning and really enjoy it. I am nostalgic for drawing maps of fantasy worlds, not knowing what existed within a mountain vale or forest, and not fretting about the coastline being perfect. I am nostalgic about sketching fantasy characters, making up monsters and magic items. I am even nostalgic for the early days of EN World, when it was still a preview site for 3E, before 3E came out, and the excitement at reading each new tidbit that Eric Noah provided. Did I say that I miss Dragon Magazine?

I still do a lot of this stuff. Some of it I don't, though. I rarely go to game stores, both because they are few and far between these days, but also because they just don't inspire much anymore. I get more pleasure browsing stores on the internet. More than anything, I'm nostalgic for having the time and carefree nature of a child to be able to pour hours into gaming. With a family and career, I just can't allocate hours to playing with the Random Dungeon Generator (and probably wouldn't enjoy it as much if I tried). Perhaps more than anything, I'm nostalgic for an ongoing, immersive campaign that isn't challenged by the realities of adult life, scheduling, etc.

I still crave engagement with fantasy worlds, the free play of the imagination as someone once described the essence of RPGs. My creative focus, when I have the time, is on my writing, but I still dabble in campaign and game design. I still get the same imaginative tingle when drawing a fantasy map and wondering, what lives in this mountain range? What is the Well of Ziurvan or the Mirror of Shalasthara?

But something is missing in my RPG experience, and I'm not exactly sure what. What is nostalgia in relation to the RPG experience? Is it missing a lost childhood? Like memories of a mythological Golden Age, could it be yearning for something that probably never was but perhaps could be? Is nostalgia looking for something in the past that can only come out in the future or, more truly, in the present?

There is no clear place to end this post and I realize that in writing it, I stepped beyond the bounds of my initial intentions. Feel free to participate as you wish, although I would still like to read about peoples' gamer bios and "Nostalgiathons." Have at it, fellow greybeards ;-).
 

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Let's face it: we RPGamers are a greying group - we ain't getting any younger, and not as many newbies are joining the flock, at least the diehard inner circle, as are leaving or--gasp!--Growing Up


:D I often get a kick of the premises of your threads which seem to run counter to actual fact. They're sometimes very interesting threads, like this one, that begin with odd assumptions shored up by some sort of caveat regarding how it is, in your mind, an inarguable fact. It brightens my day. Thanks. :D


Vitner's Corn Chips were always available in the snack machine of the Belvidere Recreation Center on the south end of Waukegan, IL where a local game club would meet in the Early/Mid-Seventies. They were my snack of choice while while playing tabletop wargames and roleplaying games back in the day. We'd sometimes use the basketball court to have massive games of Jutland. C J Vitner Co. has been a Chicago area snack company since 1926 but market forces make the corn chips difficult to find. Although Fritos's hold on the market seems to make it nigh impossible to purchase Vitner's Corn Chips in many places, I know of a few locations that stock them when I wish to enjoy a snack that always triggers feelings of gaming nostalgia in me. The corn chips sold by Jewel Food Stores are virtually the same, and might actually be made by Vitner's though I can not confirm this, but very few Jewel Food Stores actual carry the corn chips either.
 

Born 1967 as a black Roman Catholic in New Orleans, LA. Introduced to D&D in Aurora, CO in 1977, Traveller & TFT:ItL in Manhattan, KS in about 1979-80, and Champions in 1982 in Irving, TX. (Yes, I was an Army Brat.). I also picked up games like SFB, Starfire, Squad Leader and a host of minigames (OGRE/GEV, Hot Spot, etc.) in that time.

Since then, I've played in about 100 different RPG systems, including a few playtests.

What can I add to Nostagiapalooza? Well, I used to love finding FLGS' in little strip malls and finding "my people". The stores are still there, but fewer in number, and their character has changed. Even in the best stores, there seems to be less of a connection, less...fraternity...between players. Part of that is the inevitable result of the explosion of different RPGs and my own aging- what kid (or kid's parents) wants to see them hanging out with an unknown dude in his 40s?- bit there is also an element of people simply not asking others about games with which they are unfamiliar. Probably because of shopping for games on Teh Interwebz.

Even the knowledgable staff is disappearing. Too many people who work in game stores don't know their product...or worse, plant themselves at the register, surfing on the computer or a mobile device. Only the best stores seem to be able to attract actual hobbyists to become employees.

*sigh*
 

:D I often get a kick of the premises of your threads which seem to run counter to actual fact. They're sometimes very interesting threads, like this one, that begin with odd assumptions shored up by some sort of caveat regarding how it is, in your mind, an inarguable fact. It brightens my day. Thanks. :D

Glad I amuse you. BTW, I'm not claiming what I said is "inarguable fact" but that arguing its veracity is not the point of the thread. I'm happy to be convinced otherwise that there are more newbies coming into the hobby and, more importantly, shifting from casual to dedicated status, than there are leaving, aging, "growing up."

I'm also curious as to your notion of Actual Fact. What is Actual Fact that I am premising counter to?


Yeah, I hear you. I think that game stores and the print version Dragon Magazine have one thing in common: they're not coming back, not unless there is a massive explosion of interest in the hobby, and I just don't see that happening.

In a way I have a feeling of nostalgia for something I never experienced: the formative years of roleplaying games, what I would call the Golden Age - most of the 70s, or at least 1973-74 up until when AD&D became super popular (1980ish). It must have been a wonderful thing to be part of the rise of RPGs. The "glory days" of the 80s, what I would call the Silver Age, wasn't quite as wonderful in that while RPGs were at their height, they weren't as new and there wasn't the same sense of growth and becoming.

Sort of like how the best part of the weekend is Friday, both the last hour or two of work before you actually get off and the first few hours of being off. Saturday is wonderful, but doesn't have the same sense of excitement. Then Sunday is shadowed by the inevitability of Monday. Or, perhaps more accurately, the time just before a band really "makes it" and the early part of "making it."

In some sense I think this points to the necessity of the cycle of life and death in RPGs, that everything goes through phases of growth, maturity, decay, and death, with a rebirth into a new cycle. Edition cycles are one way in which this occurs, but I also think new games that open up new territory can bring about a new era. We could say that the first "mega-cycle" of RPGs was from the early 70s until the late 80s; the second cycle hit its stride with the White Wolf games and the proliferation of the "Indie" movement in the late 80s and 90s and ended around the turn of the millennium; the third cycle started with 3E and the OGL (and Exalted, really) and is in the process of ending right now. We're still waiting for that new cycle; one could say that 4E D&D was the beginning of that new cycle, but I feel that it was really the dissolution phase of the older one. Or maybe it is a transitional smaller cycle between 3E and 5E (of course I'm mixing up RPGs in general and D&D, but I'm just writing stream of consciousness...rambling, in other words ;).
 

I don't think the game store- or it's close cousin, the book store- will completely anytime soon, but their declining numbers are not in doubt.

It could be just a sorting of wheat from chaff: the best FLGSs (and bookstores) I know are still thriving, after all.

But even so, I ponder the fates of the great ones from my childhood. For instance, there was one in Kansas City- King's Crown, as I recall- owned by a former Marine. The place was neat, tidy, and organized, and stuffed to the rafters with minis. That place was awesome. Another one in KC was at a mall, and always had modules I simply couldn't find most other places.

Honestly, if I knew we were headed for KC, I'd save up for a month+ (and take money & orders from friends), and hit not only THOSE stores, but a little place in Lawrence as well- which is where I got my Deities & Demigods...yes, the first printing.

Another in San Francisco was the biggest RPG shop I've ever been in- it was in a warehouse- and they had EVERYTHING.
 

I'm not claiming what I said is "inarguable fact" but that arguing its veracity is not the point of the thread. I'm happy to be convinced otherwise that there are more newbies coming into the hobby and, more importantly, shifting from casual to dedicated status, than there are leaving, aging, "growing up."

I'm also curious as to your notion of Actual Fact. What is Actual Fact that I am premising counter to?


"Let's face it" is a bit of a tip off. As is the rest of the way you present the position. If you make a statement about something, and need convincing to believe otherwise, than you are putting forth that you believe the former as fact.


Does Gencon attendance up to 36K from 30K last year seem like a sign of increase in dedicated fandom? Does two lead companies splitting the largest share of the RPG market and both saying sales are better than ever seem like a sign of increased fandom? Does rising usage on the Internet's RPG websites show an increase in RPG fandom?


I would think that even without hard numbers you'd have to assume an increase and need convincing the other way around, if anything. It just seems like an unnecessary assertion at the top of the thread and even odder that you want to make the assertion and then try to close off any discussion regarding it.


Anyway, as I posted, I miss my corn chips. :D
 
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Gaming for me right now is the best it's ever been.

The only thing I miss is more time to play, and even back when I was playing more often, it was still only three or four times a month at most, so it's not hugely different.

So, plenty of good memories, but very little wishing it 'could be like it was.'
 


Nostalgia is crap. Nostalgia is a 50's themed McDonalds with fiberglass '57 Bel-Air front-ends bolted to the wall that tortures its employees with 10 songs from 1955 playing on a tape loop. Nostalgia is some poor 44 year old bastard in an f-body Camaro with a beer gut and thinning pate blasting Winger with the windows rolled down as he drives to the store for a loaf of bread and a gallon of skim milk.

Nostalgia suggests I'm playing AD&D in some sort of :):):):)ed-up meta-game where I'm not just pretending to be a fighter, I'm pretending to be thirteen again, pretending to be a fighter, out of some desire to relive the past. It's not: I play AD&D because I get a kick out of it, and the kick I get out of it is playing a game, playing it well, spending time with friends, and them doing the same. Period. The End.

This "oh we game for NOSTALGIA!" is a load of horse-crap, and I'd like the very concept to end.
 

I miss my favorite game store (I spent hours it seemed, drooling over book covers and game boxes) and my 80's game group. I feel I had some of the best games with them and 2nd edition.
 


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