I'm not very familiar with film criticism. When it comes to RPGs, I start with the work of Ron Edwards and Vincent Baker because I find it powerful in (at least) two ways: (i) it explains a lot of things to me; (ii) it has been fundamental to the creation of some great RPGs.If we want to learn from critical film theory, a more fruitful approach could be to not just hash out terms and frameworks in the public square but actually pick a critical model and start critiquing game publications / actual plays through that lens. The body of criticism that builds up will validate and give prominence to the critical model, as it did (and does) for cinema.
I started a theory thread. It's had a handful of replies.I feel like lot of us well-meaning nerds are trying to put the cart before the horse, wasting energy building consensus about our critical lenses... but these things shouldn't be pointed at other enthusiasts but at the works themselves and only then should everybody have a chance to weigh in and, if needed, counter with alternative critical lenses that illuminate the work better.
The proof of the pudding is in the eating, not in discussing the optimal way of writing up a pudding recipe.
I don't think most cinema-goers are really into criticism of film. Likewise I don't think most RPGers are really into criticism of RPGing. It's something of a niche interest. I don't see this thread as really being about the importance or utility of criticism. It's about the propriety of criticism, and in particular it's about whether it's socially/culturally permissible to express reasoned dissatisfaction with 3E and 5e D&D.