Sejs
First Post
Usually something in between.
To use my current game as an example:
To use my current game as an example:
- Modified Forgotten Realms as a basis. Generally means things unique to other campaign settings are a no-go. One player was allowed a shifter druid because he had a story and concept that blew my socks off.
- No races over LA +1, no templates. Pure balance reasons, there.
- Nothing relating to the Underdark; the nature of the Underdark is one of the things that's changed in this version of the Realms. It's not a series of caves, it's actually a paralel prime material plane the portals to which are deep underground and only open during particular stellar conjunctions.
- Psionics are not available as a character option at this time, due to campaign issues. Behind the curtain, in this game psionics are mainly the perview of the lovecraftian Outer Gods and their children (illithids, aboleth, yuan-ti, etc). On worlds where their presence is much more pervasive (even if hidden), the knowledge, practice, and development of psionics is much more commonplace. On Faerun at this time, such infiltration is rare and as such the only way someone would be toting psionic powers would be through direct intervention of one of the aformentioned childer races.
- No Incarnum at the moment. Nothing against the system, I just didn't have access to the book when the game started and shoe-horning it in now in a 'what, it's always been there!' way would feel... sloppy. But that's not to say there won't be somewhere out there where the use of incarnum has primacy and that it can't be introduced that way. Just that it's not in right now. Same goes for the various fighting arts out of the Book of Nine Swords.
- In addition to the above restrictions on psionics, incarnum, and martial initiates, the following classes are unavailable: Samurai (CW; poorly assembled class), Truenamer (ToM; broken mechanics), anything from OA (setting issue, mostly - unless the player can blow my socks off). The Ninja (CAdv), Wu Jen (CArc), Shugenja (CD), and Monk (PHB) have had their flavor adjusted to better fit in with the base Realms. The Ninja is more of a stealth-rather-than-stealing version of the Spellthief. The Shugenja are basically priests of the elemental powers (Kossuth, Grumbar, etc). Things like that.
- Alignment isn't as hard and fast as it might be in other games. Alignment restrictions on some classes are more guidelines than anything. You can be evil as long as you're not a dick about it, particularly to the point of ruining other peoples' fun just because you feel like being contrary. Disrupt my game and I will rain down upon you like the fist of an angry God.
- PrCs need to have DM approval before you can take 'em. A few are banned outright (Hulking Hurler, Frenzied Berzerker, etc), but mostly it's so I can have a chance to integrate the PrC and the character's entry into it, into the game as a whole.
- Character class variants as mentioned both in the DMG and in UA are available. Urban ranger? Sure. Alternative features for a specialist wizard? No problem. Want to tweak the list of class skills so it's more appropriate for your character? Sounds dandy. Just talk to me and I'm more than happy to work with you to make the character you're looking for.
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