The Red Priest
First Post
In 1e, I usually stick to the PHB choices. Occassionally, I'll let a UA character slide in for variety. I've never had a player significantly bristle over there choices.
It has nothing to do with being closeminded. Restricting campaign elements has more to do with different tastes, different DM 'comfort zones' and the desire to create a specific kind of play experience.DerHauptman said:I find that a person with the inability to imagine that in a world with potentially billions or more beings on the material plane alone let alone on the outer, transient and elemental planes that almost any class or skill set could potentially exist is too closed minded for me.
Problem: I'm a busy man. I don't have the time to pour through and evaluate the ever-expanding corpus of 3.x rules. If I'm not familiar with it, chances are I won't use the material. Perhaps you can make make me a few more hours in the week in which to read rules?Issue: If I don't own the book you can't use it cause I won't be able to have access.
Solution: Um, duh its called a copier
As DM, I pride myself on offering players a specific setting in which to adventure. With a set of specific, and ultimately knowable, characteristics. A setting is defined by what isn't in it as much as by what is in it. Plus, some people enjoy structure in their campaign worlds. That's not the same as being unimaginative.Issue: It just doesn't fit in with my campaign world.
Solution: It's pretend, make up the place, or background required for it to exist.
Yes. You enjoy a specific kind of game. Others don't. And there shouldn't be any value judgements or perjoratives thrown.I could go on with issues like these for a long time but I think I make my point...
See above re: pejoratives and value judgements.It has been my experience that people use issues like the above to justify their own lack of flexibility, laziness, and their own personal prejudice against certain classes or concepts etc.
See, I (mostly) agree with that. But that doesn't mean 'anything goes'.If a player has his heart set on something particular though I'll work with the player to make some changes in a class to make it more balanced with the group but remain in the sprit of the character the player wants.
My experience is the opposite. My players enjoy exploring --well, and often looting a killing-- the specific game environments I create. I'm actually quite flexible, but there is always that indelible stamp of my 'vision', such as it is, on my worlds. And that's exactly what my players enjoy.My philosophy is that my players will be more involved with and immersed in the game if I allow them to play exactly the race, class, stats, and feats they want to try out.