MoogleEmpMog
First Post
nittanytbone said:Stormwind Fallacy: The fallacy that optimizing precludes good roleplaying or that being intentionally deficient signifies good roleplaying.
Actually, the OP is not subscribing to the Stormwind Fallacy; he admits to enjoying both powergaming and roleplaying, and to doing both. About the only Stormwind Fallacy element is the implication that mixing the two is not proper powergaming.
As for the core-only restriction, that USED to be no restriction at all; Druid 20 with Natural Spell as the 6th level feat and the rest open was pretty much the king of optimization, short of insta-bans like Pun-Pun. It could be tweaked slightly by throwing in a Wis-bonus, physical-penalty race or by adding non-core spells, but those were pure icing on the world-beating cake.
It's an interesting restriction, now, though, and from an understandable (financial) perspective.
In either case, it has nothing to do with the Stormwind Fallacy.
EDIT: Well, I take it back.

shurai said:I actually think the hypothesis you've attacked is partially correct, if you consider the finiteness of time people have to devote to the hobby. Past a certain threshold, I'd say it's clear that time spent improving the character's numerical performance can't be concurrently spent on exploring the character's, well, character.
I've experienced this personally, at the gaming table: At character creation I start to obsess over this or that choice of feats or magic items, then realize I don't even know the guy's name or where he's from or what color his hair is. I can spend twice as long to both powergame and characterize, but then I start to have less fun per unit time.
What is wrong with my personal experience such that it's incorrectly causing me to disprove the fallacy? This isn't rhetoric, I really want to know what I'm doing wrong.
In practical terms, you're correct; you have a finite amount of time to work on a character and must split it between the two activities.
However, the Stormwind Fallacy is abstract, not practical. You're not actually disproving it in the abstract, logical sphere. Note that the Stormwind Fallacy says "preclude" rather than "inhibit" - due to time constraints, optimizing might inhibit roleplaying, but it can't preclude it outright.
Also, you're equating "coming up with a background" with "roleplaying" - some people prefer to develop their characters' personalities in play rather than beforehand. For these people, optimizing doesn't even inhibit.
Finally, most of my characters' backgrounds have grown out of the mechanical choices I made, or developed concurrently with them as both approached the character concept I had in mind. In such cases, optimization actually enhances roleplaying.
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