I disagree; there are many ways to skin a cat with regard to the crunch, and get the same basic effect. 25 spell levels? 9? 900? Doesn't matter to me. The fluff is the D&D identity bit, IMO...within reason. Going from a class archetypes system to a skill-based system would probably unD&Dise it for me, because it would shelve the archetypes that give D&D it's identity and "mythological resonance", but they're not doing that.it's the small things like 0-9th level spells that makes D&D what it is.
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