[Not House Rules, yet] Wealth Bonus in D&D

I'm wondering if you think a d20 Modern-esque Wealth Bonus could work in D&D. My group is currently 12th level, and while roleplaying through the shopping for potions and scrolls was interesting back when they were 6th, now they're in too big of a rush. Each session we have a great number of things the group is trying to do, and so I just sorta gloss over anything they want to purchase if I don't think it's ridiculously powerful.

Now, I don't like this that much, because I worry that it's ignoring the money the group worked hard to earn, but I really don't feel like micromanaging when the party is this high level. They probably each have a dozen potions with them at any given time, and it's too much of a hassle for me to keep track of it all.

I'm wondering if anyone's tried converting the d20 Modern Wealth bonus into d20 Fantasy, or perhaps if they have some other idea for managing large amuounts of minor magic items. Maybe just assign a pool of items they can get each adventure? I mean, on TV shows we don't worry about how many bullets the heroes have until it becomes a plot point. I'm wondering if there's some way to be like that for minor magic items.

. . .

I much prefer the method where everyone has one or two important magic items, the things that define them and give them a cool hook. In my game
* Rantle has the Sword of Dreams.
* Fayne now has a sword that steals souls, which she took from an enemy assassin; she's trying to purify it. She also has the lenses of arcane sight.
* Guthwulf has the Staff of Pain, and his Inquisitor's Mask.
* Shara's new, but she has an Elder God living in her head, so I suppose magic items would be kinda anticlimactic.
* Rivereye's got a null magic field, but his body's made of crystal, so again, that trumps the need for a magic item.
* Quill Kainen has now received his Staff of Transmutation, and I will have to expect many disintegrates in the future.
 

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