Xeviat
Dungeon Mistress, she/her
Hi everyone.
One of my players is not liking bounded accuracy. He doesn't feel like his character is improving when his numbers only go up about once every other level. His issue is that his skill bonus of +5 at 1st level, up to maybe +11 at 20th level, doesn't make much that he can do at 20th level that he couldn't do at 1st level. I sympathize with his position a bit. I can see the benefits of both a steady progression like in 3rd and 4th, and the benefits of the slower progression of 5th.
I know bounded accuracy is one of the most popular things about the edition, based on the polls here. Is there anyone else who dislikes bounded accuracy? What do you not like about it, and why? Would you change it? How would you change it?
If you absolutely love bounded accuracy, why? What do you feel it adds to the game? Do you like not needing gamist things to allow low level threats to remain a threat (like minion rules)?
One of my players is not liking bounded accuracy. He doesn't feel like his character is improving when his numbers only go up about once every other level. His issue is that his skill bonus of +5 at 1st level, up to maybe +11 at 20th level, doesn't make much that he can do at 20th level that he couldn't do at 1st level. I sympathize with his position a bit. I can see the benefits of both a steady progression like in 3rd and 4th, and the benefits of the slower progression of 5th.
I know bounded accuracy is one of the most popular things about the edition, based on the polls here. Is there anyone else who dislikes bounded accuracy? What do you not like about it, and why? Would you change it? How would you change it?
If you absolutely love bounded accuracy, why? What do you feel it adds to the game? Do you like not needing gamist things to allow low level threats to remain a threat (like minion rules)?
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