payn
Glory to Marik
Not sure why? I play many games that use it.I love the concept of modularity, but I don’t think it’s really ever been a feasible goal.
Not sure why? I play many games that use it.I love the concept of modularity, but I don’t think it’s really ever been a feasible goal.
Asking me to explain why modularity also doesn’t work or what the differences are to 5eNot sure why? I play many games that use it.
Expecting the players to remind the DM of effects the player has caused assumes that the player will remember.I agree but rarely see it in practice even with 20 year vets.
oh k.Asking me to explain why modularity also doesn’t work or what the differences are to 5e
in as of yet unnamed games you play
That I’ve also probably never played…
I don’t see anything useful that’s going to come out of this.
Just curious. If one demonstrates problems in pf2 modularity are you just going to jump to a different game?oh k.
Well for everyone else lets use PF2 as an example. The system is designed with a uniform foundation. The module driving characteristic is feats, which allows for new classes and added archetypes to be dialed easily from the overall complexity of character building. The +1/lvl can be stripped out to raise the floor and ceiling of PC capability adding a little more range in the encounter building system for the GM.
Those options are presented as variant rules. While modularity wasn't a stated goal, you can definitely see the application of such was considered in the overall design.
5E has this in feats and/or ASI, but never really expanded byond that. I think it’s a missed opportunity to further set up a complexity ladder for users of 5E.
5E could have been designed that way, in three "modes" so to say: easy, moderate, and hard (for lack of better terms).A real shame. A crawl, walk, run path would be very helpful it seems.
Problems can be resolved. They are not evidence of lack of feasibility conceptually.Just curious. If one demonstrates problems in pf2 modularity are you just going to jump to a different game?
And the game can still be designed this way... so long as any individual DM who wants the game to be like that wishes to spend a bit of time doing the work themselves.5E could have been designed that way, in three "modes" so to say: easy, moderate, and hard (for lack of better terms).
So pretty much nothing can be said here to change your mind. Thanks for saving my time!Problems can be resolved. They are not evidence of lack of feasibility conceptually.
You could join the discussion instead of trying to win it.So pretty much nothing can be said here to change your mind. Thanks for saving my time!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.