Prince Valiant - in my view Greg Stafford's masterpiece. (I think it's better than Pendragon, which he described as his masterpiece.)Thoughts on After the battle:
A very nice, clean scenario. It’s refreshing tosee a low/no magic grounded one every now and then and the knightly trappings fit well. I’m curious which system it’s written for, though.
I’ll have to check it out!Prince Valiant - in my view Greg Stafford's masterpiece. (I think it's better than Pendragon, which he described as his masterpiece.)
I have the edition that was re-released via Kickstarter a few years ago. I don't think it's still for sale by the publisher, but maybe second-hand? As might come through in my scenario, the focus is very much on deeds of knight-errantry.I’ll have to check it out!
I'll try this set as a set-up for a Burning Wheel situation. For setting details, I've stolen geographic labels from the World of Greyhawk and proper names from Dungeon World. Any others should do just as well. By my count it comes in at 750 words exactly.And a fourth set from the first round:
Empty Treasury
Wonderful World
Terrible Bard
Historic Bridge
Uncivil War
Spectral Lion
The problem with @pemerton is that once you've let him out of the box you'll never get him back in.
Kudos for even attempting BW my man, that's tough. I like how you handled it though. Actual IDM entries at the 750 word count would usually have less stats than that, but this isn't that, sort sort of like it in a dim light.
I'm not sure which this is the dim-lighted version of which that.Kudos for even attempting BW my man, that's tough. I like how you handled it though. Actual IDM entries at the 750 word count would usually have less stats than that, but this isn't that, just sort of like it in a dim light.
There's no particular way that it's supposed to play out. But as I was writing it, and now re-reading it, a few ideas occurred to me.These are interesting characters, but I’m not sure I’m seeing the shape of how this is supposed to play out. Presumably, the PCs are meant to conflict, since the the elf holds humans responsible for a past betrayal and since the human will likely want to move the stones (for loot) that the elf views as a monument to that betrayal.
This seems like a fine encounter, but the choice to present it with pre-gen characters suggests it can’t easily fit into an ongoing campaign and it doesn’t seem likely to open into a wider adventure, either. Unless it sparks an ongoing rivalry or something.
Which makes this scenario potentially quite brief.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.