mamba
Legend
works for me, I like a lot more of the pre-Tasha stuff than the post-Tasha ones, do not use Tasha’s eitherDo people really think of pre and post Tasha's as a split in 5E? That seems way too fine a distinction to me.
works for me, I like a lot more of the pre-Tasha stuff than the post-Tasha ones, do not use Tasha’s eitherDo people really think of pre and post Tasha's as a split in 5E? That seems way too fine a distinction to me.
I used it as the fine line because it's when you see a fundamental change in certain elements. Racial ASI (and the change from Volo to MotM races), things like sorcerers getting bonus spells and the stealth fixing of certain classes via Alt abilities, the 1st level bonus feat in all backgrounds after Strixhaven, etc. Even monster design moving away from spell slots. That's why I pegged it as 5.1, it's the first time there was a marked change in how supplements actually changed base game rules and design beyond just adding "the same, but more of it".Do people really think of pre and post Tasha's as a split in 5E? That seems way too fine a distinction to me.
For the foreseeable future, I am sticking with 5.0, definitely without Tasha (for my tastes that book was the start of the undoing of 5e).Ok, you're not upgrading to D&D 2024. You also aren't interested in moving to a different 5e system. You're sticking with D&D 5e. But what version?
For this poll, there are two categories: I'm naming them 5.0 and 5.1. The dividing line is Tasha's Cauldron of Everything. I'll explain both groups below.
5.0: 2014 PHB, Xanathar's Volo's and Tome of Foes. Racial ASI. Class features per PHB. No bonus feats. Artificer class (from Eberron). Subraces.
5.1: Post Tasha's. Alternate class features. Customize your Origin. Backgrounds give bonus feat at level 1. Monster of the Multiverse style races.
Obviously, some games may use elements of 5.1 and not others (for example, using the alternate class features, but opting for 5.0 racial ASI). For this purpose, if you are use the bulk of the rules from 5.0 with only a few additions, use 5.0 but if you are mostly allowing the post-Tasha additions, use 5.1.
I'm curious how many holdouts are going all the way back to the beginning and how many are just not progressing to 2024 (5.2 for this purpose).
Yes. Tasha's was a huge power creep addition to the game compared to other publications IMO, if you ignore the CR garbage out there.Do people really think of pre and post Tasha's as a split in 5E? That seems way too fine a distinction to me.
What's different about the art?Note: I agree that there was a shift in the middle of the life of 5E in presentation and outreach; once they had recaptured all the grognards and lapsed genXers they could, they moved on to other demographics and you can see it in the art and "vibes", but I don't feel like there were any major mechanical changes in play.
More "cutesy" elements. I sue that term half-jokingly, but you can see the shift to more anthro, more bright colors and cartoonishness. And I am not saying it is universal or that all the art went that way. I am just saying you can see the shift. Flip through your collection in publication order and you will see it.What's different about the art?