Not With a Bang, II: Life and Undeath Situation

LazarusLong42

First Post
5 Matess, 0200: Alten's Rock

A single scream pierced the night air in Alten's Rock--a single, horrible, blood-curdling scream that sent animals scattering away from where they had been scavenging, and sent people running into the street as torches were hastily lit.

A second scream, but this one was cut short. Those who heard the screams saw that they came from the direction of the Hog's Back Inn.

And then those who had lit torches were glad they had some sort of weapon at hand, as the undead started moving into the town. There were but a few of them at first: skeletons and zombies, obviously created by necromancers and barely under control. They came from the direction of the graveyard.

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7 Matess, 0830: Near Alten's Rock

Dawn wakes you--or, at least, it wakes those who had not already been partially awakened by Trinket's hooting. Grinder notices that the owl is rather agitated, though by what, he is uncertain of. He gives Trinket a quizzical look, and the owl flies a hundred feet or so in the direction of the city, then turns and glides around a moment before lighting on a tree.

"I dare say," says Grinder, "That we should make all haste for Alten's Rock. I'm not certain what Trinket senses there, but he's more agitated than I've ever seen him."

And so, the party moves toward the Rock, wary of anything coming their way. As they near the end of the Hallis Road--and the gate to Alten's Rock--they note a small patrol of very slow humanoid guards standing around. It's pretty obvious to several of you that these are half a dozen zombies.

Actions?
 
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Baril pointed at the clumsy figures as the party approached the city gate, "Now I see why 'Trinky' was so worried back at the camp. Walking dead. Zombies!" The city ahead seemed so quiet. "I don't like this one bit. Looks like Melian has been busy meanwhile..." The bard casts a worried glance at the city as he reaches for his shortbow.

"So, rotten flesh blocks our way. What are you all waiting for!"
 

Grunlor runs to the fore like a dwarf possessed. "Die, abominations of life, perversions of good, die!" (He looks a bit wild eyed. He's not exactly sure where this is coming from.)
 


Arkan

"Ah, perhaps we should scout around a bit & see how many there are of them, if the town is already overrun..." She sees the others begin attacking. "Oh well, we'll destroy these, for now, anyway. Arkan opens fire with her bow. Two shots at +4(1d8)
 

OOC:

Whoops! I forgot to state--you're about 80 ft from the zombies when you see them.

Initiatives:

Arkan: 22
Keros: 20
Grunlor: 20 (natural)
Grinder: 17
Selene: 15
[Brevin: 14]
[Nojin: 13]
Baril: 7


Arkan, taking the initiative, draws one arrow after another, hitting the nearest zombie once.

You all see a sudden burst of flame enveloping three of the zombies in the rear. They look singed, though not scorched. You just barely spy a human wizard moving quickly away from the zombies.

Chaos--that's your cue.

Grunlor rushes forward, drawing his waraxe as he does so.
OOC: Mechanics:

Arkan: attack rolls 16+4 = 20 hit, 3+4 = 7 miss; damage roll 7.
Keros:
burning hands damage roll 4 (against three zombies closest to the city)

Notes: (1) until I get a ping from Toric and Casar, I'm putting Brevin and Nojin on autopilot; I don't even have 2nd-level characters from them.

(2) Rybaer, Chaos, I'm pretty sure you're both still around; please ping us!

(3) Chaos: My apologies for the delay getting you into the game; the holiday didn't help. I wanted to get you together with the party as early as possible, so I figured--hey, you're a brave wizard, right; you'll be out fighting zombies as best you can. I suspect you'll have stocked up on evocations.

Sorry to kinda surprise you though :)
 




Grinder furrows his bushy eyebrows in concern. Undead, eh?

He moves slowly forward and fires his crossbow at one of the zombies not engaged in melee (if possible).


[ooc - Trinket is a raven, not an owl. He could actually speak to us to say what he saw, though his range of vocabulary is still poor.]
 

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