Cities of the TC
With cheap and easy space travel, advanced manufacturing techniques, an ever spreading out population, and worlds to conquer/settle, the typical design of cities is long gone.
While the 20/21st Century ideal of huge megacities that interconnect through short monorail trips, huge sprawls of concrete and steel covering thousands of square miles have occurred in a few place (San Angelos being the largest, followed by New Delhi, Kyoto and a few others) for the most part, Terra-Sol is largely unhabitated.
In the 21rst Century, when the first few planets were found to not only be colonizable, but easy to reach, the nearly dissolved UN mandated that the major world powers must assist second and third world nations in building at least one colony ship per year, at thier own expense, and using thier own manpower.
This legislation is one of the reasons the UN collapsed, forcing the major powers to build less advanced nations colony ships before they could build ships for thier own uses.
The UN legistlation demanded the following:
- Life support and living space for 10,000 people, sustainable for up to 25 years.
- Newest and Safest engines, capable of reaching up to 5C
- Training for pilots and inclusion of jumpspace useable computer assistance
- Room for each passenger to take up to 250 cubic meters/15 metric tonnes of personal effects.
- Material to build a self-sustaining colony.
- 5 UN "peacekeepers" per 25 colonists, minimum of 25 peacekeepers
- FTL communications
Hundreds of these ships were built, and UN peacekeepers ensured that colonists were chosen via UN mandate. In less than 20 years, over 2 BILLION people left Earth for other stars.
Currently, Terra Sol has only 2.5 billion inhabitants, most of which are concentrated in about 30 megacities (each with a population of roughly 10 million) and the majority of land has been returned to the wild, with genetically restored extinct species seeded within the neo-wild areas.
With the exception of the mega-cities, the majority of Terran settlements are built along the following lines...
- Sprawling settlements with usually a family inhabiting roughly 3-20 acres.
- A primary and secondary community power source to supplement household powerplants.
- Monorail or tractor based public transportation
- Centralized medical clinic
- Planetary Defense instillation. Each settlement has at least 25 soldiers, and most, if not all, citizens are members of the Planetary Defense Force Reserves.
- Emergency landing field or space port.
- Centralized nano-factory or other industrial center.
- FTL communications/planetary communications array.
Historians and social scientists have noted that Post Obelisk communities much resemble higher technology version of ancient ruins, with spread out buildings, gardens and parks, and works of art. With the basic necesseties being provided by nano-creation engines easing the burden on the population, many artists are able to express thier creativity without worry of starving or undergoing financial deprivation.
Buildings are rarely above four stories, unless they are underneath a hostile environment dome, and even then, they are rarely above 15 stories even then.
HOSTILE ENVIRONMENT DOME CITIES
One edge the Terran Humans have are a willingness to exist beneath domed cities, allowing them to colonize worlds that would otherwise be completely out of reach of them due to harsh environments.
Dome cities come in 6 basic sizes.
- Settlement-Up to 1 mile in diameter, settlement class domes are the most common used. From asteriod domes to military centers on hostile environment worlds, these are scattered about, and often abandoned rather than recovered.
- Large-Roughly between 1 and 5 miles in diameter, these domes are often used to create cities in a spokelike pattern, with a large dome in the center and smaller domes connected by tubes.
- City-Between 5 and 10 miles in diameter, these are growing more and more common in the inner systems and the Terran sector as more worlds are being used as natural manufacturing facilities.
- Huge-Ranging from 10 to 50 miles, for the most part, these are military use, but still some systems invest in them. Roughly 1,500 of them exist.
- Metropolis- 50 to 500 miles worth the dome, these are used by major corporations, the military, and some extremely rich systems. Roughly 100 of these domes exist.
- Megacity-These domes are from 500 to 1,000 miles in diameter, and made of incredibly hard material. The material has a hardness of 50 and 500 HP per inch. These domes are on the largest communities that have been established for decades. The sheer cost of building a megacity dome is available only to the richest systems. Only 10 exist. Rumor places one of these within Sol itself, possibly what is guarded by the Terran Confederate Navy.
Genejack Cities and Hostile Worlds
One reason domed cities are limited in popularity, is the fact that advances in genetic modification, nanotechnology, and cybernetics have allowed the Terran humans to survive on planets that would be considered completely uncolonizable. Combine that with the Terraforming technology that is researched nearly as heavy as Terran weaponry and warfare material is researched, and the Terran Confederacy is capable of settling nearly everything.
This is part of what lead to the First Artificial War, when Genejacks wanted thier own rights, and to be recongised as citizens rather than corporate property.
PLANETARY TRAVEL
While teleportation booths do exist, they are mostly on planets that can afford the energy consumption and have the information infrastructure to handle the massive computations needed for matter transmission.
For the most part, monopole magnet mag-lev trains run between cities, and inter-city transportation is done via moving pathways, levitation tubes and monorail, as well as hoverbus.
On harsher worlds, large Pre-Obelisk trains have been converted with treads into heavy transportation units. For the most part, colony worlds use whatever means they can to move around. It's not uncommon for heavy machinery to be used to move from settlement to settlement.